[en] Edain Mod > [Edain] General Suggestions

Imlardis revamp suggestion

<< < (5/6) > >>

NetoD20:

--- Zitat ---Rivendell Archer - 30% Range and attack was too overpowered. It should be reduced to 15% -20% max.
--- Ende Zitat ---

Stop nerfing archers, PLEASE, I can't take this anymore! I like a nice, long, defense-oriented game, and although Edain Mod is amazing it is making very hard to further my playstyle.

Speaking of archers, I remember reading on an old Imladris update post on ModDB that the elite archers of Imladris would be the Dunedáin rangers. While I agree they should be included in the faction somehow, it's really frustrating that the units who are going to take a major role in the faction aren't actually Noldo.

Come on, I love this faction because I love elves, and the heavy bright armours, the arcane magic, and the magnificence of them. Ragged rangers don't fit it. They could be included along with Aragorn ranger version as one of Arwen's spells. But please make the elite archers of this faction actually elven.

Another suggestion is that it would be nice if Imladris' outpost were a Lindon fortress where you can recruit Círdan instead of a simple settlement tower, as of now I don't think Imladris has an outpost, and it would be a real shame not getting one like Rohan. Also, what about giving the Lindon Warriors the ability to switch between bow and two swords instead of one? Every time I clicked switch in Eain 3.8.1 I kind of expected for them to draw two swords and always forgot they had only one (because of the switch button drawing). It would set them apart and it always remind me that in D&D you need high Dexterity both to use bows and fight with two weapons.


Instead of Arwen's the rangers could be a Eladan/Elrohir ability, or a ability of Arwen's summoned Aragorn. Either way Imladris didn't need recruiting them in 3.8.1

Walküre:

--- Zitat von: NetoD20 am 22. Aug 2015, 21:08 ---Another suggestion is that it would be nice if Imladris' outpost were a Lindon fortress where you can recruit Círdan instead of a simple settlement tower, as of now I don't think Imladris has an outpost, and it would be a real shame not getting one like Rohan.


--- Ende Zitat ---

I don't totally find the Lindon Tower so out of place; I think that it is, especially for its unique 'upgrading' system connected to Círdan's level, one of the most interesting and useful solutions in the game.

Also, most importantly, in the late Third Age the ancient realm of Lindon has basically disappeared from the World, being still present as very few small settlements along the Western Coast; the overall 'military' and 'geopolitical' power of the Grey Havens/Lindon (Círdan) is less relevant and influent even than the one of Rivendell, since the Grey Havens are essentially, at that time, a momentary shelter for the Elves who were willing to leave forever the World.
Giving Lindon an outpost on its own, and new elements concerning warfare, wouldn't be logical and lore accurate, I guess.

NetoD20:

--- Zitat von: DieWalküre am 22. Aug 2015, 21:56 --- don't totally find the Lindon Tower so out of place;
--- Ende Zitat ---

Oh, I don't think it's out of place, just that it could be an outpost, but I see your lore point there.

My fear is Imladris not getting an outpost beyond the vanilla one just like Rohan, or getting Arnor's boring Border Fortress. I wanted to see something grand and beautiful, as it is my favourite faction.

Walküre:

--- Zitat von: NetoD20 am 22. Aug 2015, 22:04 ---My fear is Imladris not getting an outpost beyond the vanilla one just like Rohan, or getting Arnor's boring Border Fortress. I wanted to see something grand and beautiful, as it is my favourite faction.


--- Ende Zitat ---

I understand your concern.
A possible concept of an outpost for Rivendell, though, is really problematic.
Theoretically, Rivendell can count on various alliances and friendly ties all over Middle Earth (primarily on Arnor/Gondor), via the legendary and sensational bloodline of Elrond (and his twin brother).

But, strictly referring to the geographical position of Imladris, it can't count on anyone but the Rangers of the North and the Hobbits, since Eriador gradually turned in a wild and dangerous land after the Second Age, and Rivendell is a quite isolated place by its nature, being it a magical Elven Shelter protected by one the Three Rings (Vilya).

Fine:
Currently, Imladris has one option when selecting an outpost plot: the Dúnedain-Outpost. They cannot construct a "vanilla" (imladris) outpost, unlike Rohan. The Dúnedain outpost has four expansion plots (irrc) and allows the training of Dúnedain units (Bow, Spear and Sword) who are cheaper but not better than the regular Imladris units. They get a stealth bonus, though.

Also, I think it would be better to wait until you can actually play as Imladris before discussing changes, not having seen it in its current form.

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln