[en] Edain Mod > [Edain] Mordor Suggestions
More different Citadels for Mordor
ziqing:
For now Mordor already gets a lot of awsome units, especially Morgul and Dol Guldur units, however, the current recruitment system makes them not very approachable. I understand they are more powerful than regular units but they deserve more appearance in the game. I recall in 3.8.1 we could build Morgul and Dol Guldur building to enable regular orcs pits to produce enhanced orcs from these two fortress, I kind of miss these features.
Morgul and Dol Guldur orcs should be both massive units instead of elite units, but for now they can only appear in the late game, and cannot be produced massively. Witchking and Khamul require 7500 and 6600 units to get their final forms(consider both the price of fortress and their upgrades), which are too expensive in my opinions.
I am thinking maybe it is possible to make different Citadels for Mordor(Barad Dur type, Minas Morgul type and Dol Guldur type), players could choose one from these three settlements to start with, in the later two types of Citadel players could produce stronger orcs and recruit Witchking and Khamul from early game, but also have some restriction(which I have no good idea yet, maybe no free orcs or cann't build siege work)
Anyone has similar feelings? I am looking forward to more ideas. Since I really find for now Mordor has more than enough diversity of units(enough for two factions) but not very satisfying recruitment system
hoho96:
That the worst idea Mordor could ever have !
Another dwarves-like system would never work for Mordor because unlike the dwarves Mordor has a more centralised structure that focus on Mordor itself as the main powerhouse, and the other relms are a sort of peripheral auxiliaries.
Morgul Orc:
In my opinion I think that Morgul/Dol goldur units should be used more than Cirith Ungol units because even when playing with AI he seems to use Cirith Ungol units more than Morgul/Dol goldur units because he can easily build it as a settlement even though Cirith Ungol units are limited.
I suggest that there should be 2 new passive powers that require 3 power points that can unlock either Morgul or Dol goldur upgrade for Mordor barracks. This way people can choose which strategy at the start. The Dol goldur passive power will unlock the upgrade that will make your Mordor Barracks train Dol goldur units instead of Mordor's basic orcs as well as unlock Khamul which you can train from the Fortress. The Morgul passive power will be unlocking Morgul upgrade for Mordor barracks and unlock the Witch King.These powers will replace the summon Shelob power and the Rhun reinforcements power.
Orc swordsmen will now cost resources instead of free. Mordor basic orc swordsmen will cost 100, Morgul and Dol goldur swordsmen will cost 300. The Haradrim reinforcements power will be replaced with a passive power that will make all orc swordsmen free.
The outposts buildings will now be Rhun and Harad fortresses that will be expensive. However I don't know how the Harad fortress will work because if it is one fortress you cannot recruit a Mumakil and Harad units from the same fortress but maybe this can be fixed if it is a different kind of fortress with an extra build plot for a Mumakil pen. Sauron's influence on the Tribute camps will now grant discounts on Rhun/Harad units and his influence on their outpost building will unlock upgrades for them. Mumakils will have discounts from the slaughter house.
Tell me what you think.
jcaramhir:
Mabuhay
For me aside to Angmar the Dol Guldur & Minas Morgul are both outpost of Sauron's Mordor Empire & the Barad Dur or so called Barabad Dur in the field of mt. of fire/doom in EAstern myth, that is the central core of it.
& the evilmen of Dark alliance are the backup armies to Sauron's will.
thats why Im contented to the current game design of Mordor both buildings & armies. Is just that, I want some few upgrades to the Heroes Mollock, Witch-King & the main core of Mordor the Barad Dur, I want the Necromancer to have an access to enter in & out to main tower similar to Curumo/Saruman & became the Great Eye-fire ball mode like what I & other edain fun suggested & commented in other tread.
about the evilmen/easterlings, I think they deserve to have their own faction!
I hope sooner or later maybe! XD
ziqing:
After viewing Dwarven faction in 4.1 I am really fascinated by the concept of laketown and Dale outpost, is it possible to make Dol Guldor and Morgul outpost also like that? I mean a basic basement first and then players could choose different building upgrades which could unlock different units. For now, it is just 3000 then you could recruit everything if you still have money left
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