[en] Edain Mod > [Edain] General Suggestions
Heroes - how powerful should they be?
Whale Sharku:
You could state that a hero design has two "directions", directed outside into the context of their faction and how they enrich it, they can fill the same role; and directed inside "how they play out" they might be completely different. There is no need whatsoever for different tanks that should fill the same role to have the same amount of health and so on.
However, this view is somewhat dangerous as it suggests aiming towards exactly the same roles on the outside would be a good thing.^^
Elite KryPtik:
The problem with making each individual hero have different health values based on their lore in Middle Earth is balance. The Edain team is only 4 people guys, and the community is relatively small. We don't have thousands of people and an automatic feedback/data gathering service, all we have are what people say on this forum. If we made Boromir's health higher then all the other tanks, then all his other stats would have to change as well, armor, damage, and cost. Each of these would have to be balanced. Now look at all the different heroes the Edain mod adds over vanilla. Just think of the amount of work it would take to balance out all of these heroes individually. Its just too much, at least for now. Once all the factions are out maybe then the team could look at them individually, but for right now the tradeoff is more heroes with standardized stats.
Walküre:
--- Zitat von: Bogdan Hmel am 16. Okt 2015, 00:53 ---DieWalküre,
About Naryan ring: This game is about the war of the ring, and at the time the ring was already a long time ago at Gandalf.
I have nothing against the ability of Cirdan, but here we are talking about the new capabilities of Gandalf, that he need.(This is just my opinion and I understand that a team pleased the current implementation).
But I think that more abilities at Saruman and Gandalf increase their usefulness.In addition, it will add even more fun to play with them.Add Narya ring was just a small idea.
But I want to say again: Gandalf has is only active magical abilities, but as we know from the book, his main strength was the ability to ignite the hearts of those who are struggling with Sauron.
--- Ende Zitat ---
It is logically true that heroes with extended powers sets would definitely be more enjoyable to play with.
But, if it really were like this, would it be 'fair', suitable and perfectly integrated into the Edain Mod 4.0's structures and mechanics?
I honestly think that it wouldn't, otherwise we would more likely be playing a Submod, instead of the basic Mod.
It would be very balance-disruptive and redundant, in a game that is recognisable and appreciated for its own 'simple' yet solid soul, if with 'solid' we mean an easy gameplay in a very rich, multifaceted and lore accurate environment (personally, what I like the most of the Edain Mod).
That's why the abilities (effective, evocative, but always limited) of every single hero are rightly conveyed and targeted to a suitable role (which is not, though, absolutely binding).
Not to mention that, if we talk about 'important' heroes, not only Gandalf could claim to have additional powers sets, but also half of the heroes of the other factions.
Narya, in the current version of the game, is held by Círdan only.
One of the very few lore inaccuracies of the game, but really defining of the fact that the Three Rings will be kept by Elven Lords only, as it was originally.
Also, supporting powers for Gandalf would primarily contrast with his precise role and be unnecessary in arguably the most iconic powers set ever in the heroes' History of the BFME serie.
In the end, to summarise a bit, I think that a reasoning of the kind of yours is certainly legitimate, but not really 'Edain Mod-ish' :)
Bogdan Hmel:
DieWalküre.
I'm just like you, against to adding a lot of abilities for all heroes. I just suggest to make an exception for Istari, thus emphasizing their power.
They are not strong enough for their cost. Therefore, there are two ways to make them stronger. Make more stronger their current abilities or add new abilities.
I like the second option. Because so these heroes will become more useful and can often engage in battle. Also play with Istari would be interesting.
Legolas Greenleaf:
Hallo
Ich persönlich und einige Freund ca (20-25 Spieler) sind seit Jahren eifrige Sum Spieler und sind mit eurer Arbeit sehr zufrieden
Was wir uns Fragen oder erhoffen ist:
< Und ein Vorschlag welcher vielen gefallen würde wäre: Rhosgobel als Vorposten wo man Radagast permanent Rekrutieren kann, da dieser vor dem Düserwald lebt und mit Beorn und den Beoringern sehr befreundet ist.zusätzlich ist Radagst ein ernst zunehmender Charakter....=> als Vorposten würde ich seine Hütte empfehlen und in welcher man dann TIERE rekrutieren kann, da die Waldelben eine tiefe Verbundenheit zu Tieren haben wäre es sicher erfreulich, wenn Rhosgobel die 2. Außenposten Fraktion wäre in welcher man Radagast(dauerhaft) und verschiedene Tiere ( Bären, Vögel, Hirsche, Wölfe etc.) rekrutieren kann.
<Dadurch das Lothlorien nur 5 Gebäude bauen kann, hoffen wir dass das mit der Gesundheit der einzelnen Gebäude ausgeglichen wird.
< Ich bin auch einer der VIELEN Abonnenten von RuudDevil und wie er selber des öfteren bemängelte fehlt ihm das Heilen im Spellbook, was sicher sehr wichtig wäre.
< Schade dass Tauriel nicht dauerhaft rekrutiert werden kann
< Thranduil oder Radagst als Ringheld
< Oder dass Genschenke Loriens, Tauriel und Radagst für immer bleiben lässt.
Habe mir mühe beim Text gegeben und hoffe das Ihr euch das zu Herzen nehmt und vielleicht einiges ins Spiel übernehmt.
Vielen Dank für Alles :) ;)
Ps vlt. könnt ihr einem Treuen Gefährten und Elbenfreund das ungefähre release Datum mitteilen oder sage wie lange wir noch warten müssen (ungefähr)
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