[en] Edain Mod > [Edain] General Suggestions
Heroes - how powerful should they be?
Gandalf The Gray:
well the bow needs a boost i think because you need 4 shots to kill an orc ???? an orc rly
Skeeverboy:
A Hero with bow can kill a orc with one shot, not with 4.
Gandalf The Gray:
beregond cant just played with him
Skeeverboy:
His bow has a special effect. It lowers the armour of the Unit/Hero for 5 sek. 33%.
Elite KryPtik:
--- Zitat von: Gnomi am 14. Okt 2015, 13:29 --- That's quite easy - why should they deal more damage with a bow? Why would you ever use the melee mode, when you can deal the same damage from range?
The melee damage is always higher, because it would be useless otherwise.
If you use your bow, the hero deals less damage, but therefore is better protected (and can level up more easy, as you don't have to retreat with him so soon). If you use your melee attacks, you deal more damage with your hero, but you also have to get in melee range therefore it's more risky. So you have to decide:
- hero is safe, but deals less damage
- hero is in danger, but deals more damage
If the heroes wouldn't have this boost in power in melee-mode then it would be:
- hero is safe, but deals full damage
- hero is in danger and deals full damage
Now let's think about it... why should you use the sword? :P
--- Ende Zitat ---
I can understand your reasoning here, but it really does not make any sense that some heroes can gain better damage in melee. Examples include Faramir, Legolas, Haldir. For certain heroes who are iconic for using the bow, you should change it so that they are stronger damage at range, but higher armor in melee combat, so that way it remains balanced. Also I can assure you, units that remain on their bow don't level up, the only way to level up a hero reasonably fast is to put them in the middle of your main army in melee mode, sitting back doesn't work. This is especially true for Lurtz in Isengard.
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