[en] Edain Mod > [Edain] General Suggestions
Heroes - how powerful should they be?
Lord of Mordor:
Yeah, that channel is primarily by and for people who prefer 3.8.1, as 4.0 was probably our most divisive version yet. But to each his own :)
When we reduce unit health, the damage of heroes (and most other things) will stay the same for now. After all, the whole point is that stuff will die faster xD And from what I've gathered, giving hero powers some more impact wouldn't go amiss. We don't want them to be as powerful as they used to be (units that cost 1000 or more shouldn't get oneshot by a single spell), but there's still room in between. If particular aspects turn out to be too strong with less health, we'll adjust them accordingly. Archer spam is what I'm probably most concerned about here, but with the Lorien release we'll have plenty of opportunity to see archers at their strongest and gauge their power.
Hero health, however, is another matter, and that's still up in the air. At the moment, I'm more inclined to leave it as it is for now and see how it goes. If it's too high, we can adjust it afterward, but I got the impression that right now hero health is already considered rather low. If they always die first like EliteKryptik said, bringing down units a bit and leaving heroes the same should balance things a bit.
--- Zitat ---Buffing heroes armor against fire arrows is ok, but please don't increase their resistance against regular arrows. Standard archers barely do no damage to heroes.
--- Ende Zitat ---
We'll start with just a buff against upgraded arrows then :) How much armor would you say is reasonable?
As for Isengard and Mordor, they are meant to become more powerful as the game goes on, but there should never be a point where you've basically won by default because you have survived long enough. If that's the case, we'll have to nerf the lategame of that faction. That's not really a discussion for this thread though.
Elite KryPtik:
The Lord hath spoken, his will be done [uglybunti]
I would vote for a 25% armor increase for heroes against upgraded arrows, and I also strongly agree with leaving hero health the same. I think that will be the perfect balance if all units get a health nerf. Isengard and Mordor don't necessarily need to be nerfed,(well ok, maybe Isengard a little bit :P) what needs to be strengthened is the other factions late game capabilities ESPECIALLY Rohan.
Skeever, no offence, but all I've ever seen you do is disagree. Are you not willing to try out new things? After all, not all people who play this are as good as you or I, or many of the others I have played with when I played on Tunngle. I am well aware its easy to shut down and destroy Isengard early game in 1v1, I was just recently suggesting to improve their early game a bit, which you ALSO disagreed with. Whenever you get into a team game of more than 2v2, if the enemy has an Isen Mordor and you don't, chances are you are going to lose, because the enemy army simply outclasses you. We can't do all of our balancing based off of 1v1 matches, we have to look at it on a larger scale. Anyways I won't talk any more about this here, its not the proper thread.
Also, I agree with everything Odysseus recently posted. :)
Odysseus:
I am looking forward to trying the changes you have already mentioned. Babysteps will probably do the trick. Little bits here, little bobs there.
Edit:
Kryptik, check this out: https://www.youtube.com/watch?v=RZL9pYfzUKE
Some of the matchups towards the latter part are something I'm sure you have something to say about :)
Gandalf The Gray:
i say word of power needs a buff of dmg and nerf on cooldown make it a special skill that you will think i will use it at the right time or im fucked the cooldown should be long and the dmg grate
Whale Sharku:
--- Zitat ---Babysteps will probably do the trick
--- Ende Zitat ---
That sounds possible to me, however there should always be distinct categories in which each little step can be valued, e.g.
"Did the step affect the optimal number of heroes recruited in a typical match?"
"Did the step affect in how people behave against heroes in certain situations"
and so on, in order to get a grasp onto the hidden dynamics.
I really, really suggest making a list and evaluating questions like these separated from each other.
You don't want to just take what feels best if you could create a much better situation with a little more patience.
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