[en] Edain Mod > [Edain] General Suggestions
Siege weapons and Castles walls/gates
Morgul Orc:
I have seen a couple of posts on moddb and here of people who want other siege weapons to be more useful like Siege ladders, Siege Towers and Mines instead of only spamming battering rams to destroy Castle walls and gates.
So here's my suggestion:
1) Castle walls should only be damaged and destroyed by mines .However the Uruk mine berserkers should only damage and destroy normal buildings
2) Castle gates should only be damaged and destroyed by battering rams, siege hammer trolls and Grond.
3) Catapults should only damage and destroy structures inside the Castle and other defense structures around the Castle.
4) Battering rams and siege trolls should do much less damage to the Castle gates than normal buildings
This way the player will be forced to make more use of the Siege ladders, Siege towers, Mines, Siege hammer trolls and Grond.
ziqing:
There is still a lot to be improved for the siege/defense system, I guess the engine will be the biggest limitation.
My suggestion is still make siege ram and ladder vulnerable to arrows but get a huge bonus(like the resistance now) when ever they are very close(covered by) friendly hordes.
City wall should provide extra ranged resistance and range for archers garrisoning it
Walküre:
Or, instead of quite complicated and difficult coding modifications, what if 'simple' siege machines (battering rams) had less damage, and catapults, siege towers and mines had a more powerful and destructive effect?
I too, sometimes, have the feeling of the battering rams being a bit OP, or overused.
Morgul Orc:
--- Zitat von: DieWalküre am 4. Jul 2015, 00:23 ---Or, instead of quite complicated and difficult coding modifications, what if 'simple' siege machines (battering rams) had less damage, and catapults, siege towers and mines had a more powerful and destructive effect?
I too, sometimes, have the feeling of the battering rams being a bit OP, or overused.
--- Ende Zitat ---
The issue here isn't just about the battering ram but about the catapult as well. These two siege weapons should do good damage to structures, however they should do almost no damage to walls. Battering rams should do damage to gates however catapults should do almost no damage. All Trolls should do almost no damage to walls and only siege hammer Trolls should do damage to gates.
The reason why I suggested this is because I wanted Castles to be more difficult to breach and for players to only focus on the gate. Otherwise players will not just spam battering rams but also send a few trolls to attack the walls and sending a few catapults to destroy the walls from a far. The siege hammer Trolls are not common use as well because player rather choose the mace or the sword which will make even more use of siege hammer Trolls as well.
korner:
I really like that idea.
But if you have castle walls that are nearly impossible to breach - wouldn´t that break the balance for those factions who don´t have castle walls at all (Mordor, Isengard, Misty Mountains)??
Again: I like it very much, but I think it would be difficult to balance.
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