[en] Edain Mod > [Edain] Discussion and Feedback

My thoughts on balance

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Elite KryPtik:
I think ziging's idea is the best, have the statue give leadership to everybody inside the base, same for the well, and increase the cost to like 300 per statue. That way, the statues could still be used late game to get discounts on the revival cost of heroes, and it would be worth building for the leadership on the off chance all of your leadership heroes are dead.

As for having separate build plots for statues and wells, the Dwarves have this as a unique feature, so to give it to all good factions would mean the Dwarves need a new unique feature. I think having it on main build plots makes the most sense.

I agree that hero rushing is lame, and I wish it wouldn't have happened on my first time playing against other humans. I suppose it could perhaps be countered by Cirith Ungol units for Mordor, and Lurtz/Ugluk with crossbowmen for Isengard, but its still a pretty lame strategy. :(

ziqing:

--- Zitat von: Elite KryPtik am 14. Jul 2015, 22:19 ---As for having separate build plots for statues and wells, the Dwarves have this as a unique feature, so to give it to all good factions would mean the Dwarves need a new unique feature. I think having it on main build plots makes the most sense.

--- Ende Zitat ---

I think Mordor also have extra slots for building near the Citadel?


--- Zitat von: Lord of Mordor am 16. Jul 2015, 21:46 ---We'll lower the cost decrease to -30% at most with four statues and increase their cost to 150. We don't want to nerf them too much though - the hero rush strategy sucks, but the fact remains that nobody used statues at all before. So we'll try to find a middle ground. The statue buff for units will also remain for 30 seconds after the unit has left the radius of the statue so it will be a bit easier to make use of.

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Message from another thread, however I think we are just swaying between "lame strategy" and "totally useless building". There is actually other way to limit Rohan hero rush, make heroes only recruitable from other buildings

Elite KryPtik:
Glad to see the team has taken notice, and their plan seems reasonable, making it at most a 30% discount means that u cant get all the heroes straight away. As for Mordor having the build plots, those are a unique defence of Mordor, just like Isengard has the Wizard's Tower.

Also, I think that having the units from Cirith Ungol cost 0 command points is overpowered, this allows Mordor Armies to be biiger than anybody else's, especially considering Khamuls level 10 perasummon of Black Easterlings. I think that the units should cost 60 CP, and the archers 90, like for most other units.

Draco100000:

--- Zitat von: Elite KryPtik am 16. Jul 2015, 22:49 ---Glad to see the team has taken notice, and their plan seems reasonable, making it at most a 30% discount means that u cant get all the heroes straight away. As for Mordor having the build plots, those are a unique defence of Mordor, just like Isengard has the Wizard's Tower.

Also, I think that having the units from Cirith Ungol cost 0 command points is overpowered, this allows Mordor Armies to be biiger than anybody else's, especially considering Khamuls level 10 perasummon of Black Easterlings. I think that the units should cost 60 CP, and the archers 90, like for most other units.

--- Ende Zitat ---
The armies of mordor are really weak that the main reason for your problems with rohan hero spam, so using only orcs is imposible to get enemie heros and troops, even outnumbering their rivals free barrack orcs are feed the enemie. The solution is Ungol. Ungol able the player to get heavy infantry (without cp cost) So this will allow to the player to get many orcs battallions and support them with ungol units. If you give cp to Ungol units, edain team will have to buff free orcs, because the armies of mordor would cant outnumber enemy armies with the result of the loose. I have played many matches, and Ungol seems the unique way to make a good armie and get some early superiority, giving them cp you only will make Mordor weaker, and it isnt needed i think.

Elite KryPtik:
Having troops as strong as the ones from Cirith Ungol only cost the same as basic troops is fine for balance, just because they would cost CP doesn't mean they couldn't still counter the hero rush etc. What I'm talking about is really late game, its not fair that Mordor can literally get a bigger army then anybody else thanks to perma-summons and units that don't cost any CP. Being able to get an additional 9 battalions of units for no CP is ridiculous, especially when you take into account that late game a good Mordor player probably has the castellans, the Morgul Riders, and a number of summoned Haradrim and Easterlings, which are strong troops in their own right. If the ONLY troops Mordor could build was shitty free orcs then I would agree with you, but even the free orcs from Minas Morgul and Dol Guldur are fairly strong when combined with overseers. No units should cost 0 CP, its just not fair.

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