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My thoughts on balance
Elite KryPtik:
Which faction is strongest is subjective and dependent on the play style of the player, I believe Mordor and Isengard to be tied for strongest late game. This does not mean that the Dwarves are not also an extremely potent force on the battlefield late game, but Isengard units just, don't, die, when they have all their upgrades and leadership.
Lord of Mordor:
The Ungol units are meant as a counterbalance to other factions' upgrades. They cost no CP much like it costs no CP to upgrade your tower guards with heavy armor and forged blades - and Gondor can do that with its whole army, while Ungol units are more limited. In terms of command point efficiency, an upgraded bataillon of Gondor soldiers just blows a horde of Mordor orcs out of the water. At the same time, we can't easily decrease the CP cost of basic orcs because that would mean Mordor gets twice as many free units in the early game and could just overwhelm the enemy before they get upgrades. But Mordor is not meant to be a fast rush faction, they're supposed to be a strong lategame faction. So Mordor needs ways to empower its army that cost no CP, otherwise they're stuck with 60 CP Orcs against upgraded Tower Guards for 90 CP. I think the Ungol units fill a very cool and unique role in the faction. The black uruks are also specifically tailored to fight upgraded units.
Skeeverboy:
--- Zitat ---Which faction is strongest is subjective and dependent on the play style of the player, I believe Mordor and Isengard to be tied for strongest late game. This does not mean that the Dwarves are not also an extremely potent force on the battlefield late game, but Isengard units just, don't, die, when they have all their upgrades and leadership.
--- Ende Zitat ---
Ironhils have a axe, which is good again upped Units with armor. I have see how a upped Ironhill army wins again a upped Ered Luin and a upped Isengard Army.
--- Zitat ---The Ungol units are meant as a counterbalance to other factions' upgrades. They cost no CP much like it costs no CP to upgrade your tower guards with heavy armor and forged blades - and Gondor can do that with its whole army, while Ungol units are more limited. In terms of command point efficiency, an upgraded bataillon of Gondor soldiers just blows a horde of Mordor orcs out of the water. At the same time, we can't easily decrease the CP cost of basic orcs because that would mean Mordor gets twice as many free units in the early game and could just overwhelm the enemy before they get upgrades. But Mordor is not meant to be a fast rush faction, they're supposed to be a strong lategame faction. So Mordor needs ways to empower its army that cost no CP, otherwise they're stuck with 60 CP Orcs against upgraded Tower Guards for 90 CP. I think the Ungol units fill a very cool and unique role in the faction. The black uruks are also specifically tailored to fight upgraded units.
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This is what I mean :)
Elite KryPtik:
Well, a member of the team has spoken, so I'll shuddup :D
But I still don't think its balanced, and reducing the CP cost of basic orcs would not affect their build speed, especially if you reduce their health to be 1 hit by any unit. My reason for bringing this up was a game I played recently as Gondor v Mordor, all he did was make the Cirith Ungol units and a few free orcs, along with the Nazgul and Sauron, and finally a few catapults. By doing this, keeping his units all together and not attacking, and merely using the catapults, he essentially laid waste to me. Every time I would try to attack my units would lose all their leadership and the strong Cirith Ungol units would shred them, even the swordsmen of ringlo vale, who are supposed to be good against unarmored enemies, and it seemed very unfair. Match was over in like 10 minutes because he slowly crawled forward and demolished my base.
When it comes to the armor piercing axes of the Iron Hills, they have to get close to use them, and Isengard Crossbowmen with steel bolts can devastate enemy armies, not to mention berserkers.
Skeeverboy:
--- Zitat ---When it comes to the armor piercing axes of the Iron Hills, they have to get close to use them, and Isengard Crossbowmen with steel bolts can devastate enemy armies, not to mention berserkers.
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Than Ironhils use Firebows :D
Dwarven can have updates in the early MG, so they can kill easy Isengard units and become mapcontroll. So Isen can't come to his updates.
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