[en] Edain Mod > [Edain] Imladris Suggestions

Elrond - Lord of Imladris

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Walküre:

--- Zitat von: Tiberius Ogden am 25. Jan 2019, 14:59 ---So when we implement this, we'll also finish his rework which we started four years ago, but sadly stopped somewhere between level 7 and 10. :)

--- Ende Zitat ---

It was great to work on the Three Rings once again; very refreshing. Thanks for having revived the debate. I hope all shall go well.

I have updated the first post: https://modding-union.com/index.php/topic,31323.msg400237.html#msg400237


The complete concept
Fond greetings to all, dear attendees of this long, ancient and glorious thread. You may be wondering which purpose this venerable topic can still serve, and I shall answer it immediately: to complete the design of our beloved Lord of Imladris ;)

It has been a long and eventful journey. A wonderful experience for everyone involved in such lively debate. Our proposals have already produced meaningful changes, but the portrait is still half-complete. Therefore, Tiberius and I are very glad to present a final comprehensive proposal for Elrond's skill set!

Before I showcase the whole ensemble, let us go through the main arguments that have informed our little 'quest':

1. We believe that Elrond should be given more attention, as the other major heroes of the game. That is, his price should be raised to 3000 resources and will so match his own stature as one of the wisest beings in Middle-earth; valiant commander of hosts, master of all manners of lore and arts, and descendant of the noblest bloodline in all tales of Arda.

His bending of natural elements corresponds nicely and very evocatively with the own magical connotation of lore-masters, who are endowed with the knowledge and ancient wisdom connected to elemental charms.

2. His mass-slayer characterisation ought to be highlighted even more, since the very hero is supposed to be portrayed as such. With the latest addition of Galadriel's Radiant Aid, his restoration ability should go, as rejuvenating magic befits the Lady of Light much better. Moreover, Arwen already provides the player with every healing/replenishing tool he might be in need of.

We're aware of the fact that his story entails a number of other themes: wisdom (experience-lending), clairvoyance (vision) and healing. However, it's not possible to explore every single one of his sides; the major issue haunting his current design is exactly embodied by his unfocused characterisation. Too many elements resulting in a confused ensemble. That's why we no longer want him to be a 'mix man' (Tiberius Ogden™), but rather an excellent mass-slayer.

Note that Elrond's Edain-type restoration is NOT the vanilla restoration. His current restoration refreshes abilities only, without replenishing health. Thus, the healing component is already out of sight.

3. His mount has already been implemented and the past (outlandish) 3.8.1 mobile tornado had been fixed as well, at the time of the release of 4.4. However, on the eve of the oncoming 4.5 era, it is no longer enough. His last two abilities need to be corrected once and for all, in order to reach a very decent outcome.

4. Getting the lore of the Three Rings right, in the game, has been an enormous drive for us. Surely, an imperative goal. My antique concept regarding Nenya has eventually been accepted; I hope that my other proposals involving Narya and Vilya will flourish likewise. The fundamental pillar sustaining our ideas is this: the Three Rings were forged unbeknownst to Sauron, thereby remaining utterly untainted, and later used to slow decay and preserve the craft of the Elves from the passing of time. The foremost themes are therefore preservation and protection. It wasn't always so in Edain, and that's why we feel that the upcoming patch can be the best occasion to represent the Three as it's due :)



--- Zitat ---ELROND
Level 1: Rage of the Loudwater - Elrond raises the waters of the Bruinen in defence of his people, summoning a powerful flood in the form of a mighty horse to crush enemies in the target area. At levels 3, 5, 7, and 10, an additional flood horse appears (maximum 5). Left click to activate.

Level 3: Mount - Elrond mounts or dismounts his horse.

Level 5: Ancient Equipment - Elrond draws his old sword Hadhafang and puts on his battle armour. Elrond permanently gains +25% armour and inflicts area-of-effect damage. Units in his vicinity also gain +25% armour. (Passive ability)

Level 7: Wuthering Gale - Elrond summons a raging whirlwind around himself which will heavily damage surrounding enemy units, knocking them down and drawing them towards Elrond. Left click to activate.

Level 10: Vilya's Blessing - Vilya shields Rivendell from decay and evil. All buildings, heroes and units within your base are blessed with invincibility for a long duration.


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Vilya's graphical rendition: The very display of the ability will have to signal that your castle (Rivendell on smaller scale) has indeed been sanctified, alongside the visual similarity to the stainless harbour of the Lonely Island.
For all the duration, every building (walls included) and unit/hero will shine of a bright, heavenly light, while another radiant beam will be on the main citadel, as a miracle from heaven. Perhaps, we might even add some ethereal, fitting sounds in the background (smooth and mesmerising).
Vilya will be strictly tied to your main base. In so doing, we have a kind of one-sided feature; a one-way ability. That is, you can't use it for offensive purposes or for besieging enemy castles/camps. No offence, apart from the perimeter of your base (which is self-defence, by the way). As long as you remain behind your ring of walls, you shall be safe and sound. Once left the base, the blessing will be gone. It follows that the player will have to judge carefully whether the comfort of Imladris is more advantageous than launching an assault. In case one opted for keeping units inside, the initiative would be on the other side of the pitch.

The Ring of Air shall offer the ultimate defence against decay. In fact, what is decay exactly? Mostly, I view it as the pitiless passing of time and the consequent deterioration brought about by bad weather and malevolent entities, be it fell ice, poison or other corroding adversities, not to mention destruction and physical damages deriving from assaults and sieges.
A magical defence against the merciless action of these negative factors therefore strings the right chords. Marvellous solution. Invincibility nullifies the harm and sorrow come from every aforesaid implication.

We are of the definitive opinion that the aforementioned design not only does justice to a legendary, high-kindred leader of a faction, but it overall suits the canons very accurately. Vilya rendered Imladris an immaculate sanctuary, unscathed by time and decadence. And this the Ring had been doing for several centuries, until the very valley became a paler reflection of Eressëa itself. Hence, here is another fundamental component of the concept: a paradise on earth.


--- Zitat ---Of the Three Rings that the Elves had preserved unsullied no open word was ever spoken among the Wise, and few even of the Eldar knew where they were bestowed. Yet after the fall of Sauron their power was ever at work, and where they abode there mirth also dwelt and all things were unstained by the griefs of time.

***

In that time the stronghold and refuge of Imladris, that Men called Rivendell, was founded by Elrond Half-elven; and long it endured.
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J.R.R. Tolkien - The Silmarillion: Of the Rings of Power and the Third Age

Tiberius Ogden:
After Galadriel, you now really feel power of Elrond. We highlighted his relevance in the faction, which is something what completely lacks in the current version, and made from Elrond mighty warrior (mass slayer) and ultimate protector of his sanctuary (through Vilya).
Lore master who can summon natural elements (Water and Air) against enemies, while using pure elven magic from the ring to protect his kin. And still experienced fighter who leads elves into the battle. :)

OakenShield224:
I do like this idea a lot. I guess if I had to say one thing I'm not sure about, it would be the removal of Elrond's classic Restoration, but I'm willing to look past that if there is a worthy replacement which this is. I assume the ability wouldn't affect Imladris outposts, but what about any other castles or camps that the player builds beyond their starting one?

Julio229:
Agreed with Oak, I'm not too sure about Restoration going but it seems to have a nice replacement, this is a pretty good idea!

Tiberius Ogden:

--- Zitat von: OakenShield224 am 26. Jan 2019, 17:25 ---it would be the removal of Elrond's classic Restoration, but I'm willing to look past that if there is a worthy replacement which this is.

--- Ende Zitat ---


--- Zitat von: Julio229 am 26. Jan 2019, 17:31 ---Agreed with Oak, I'm not too sure about Restoration going

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--- Zitat von: Fellowship_of_the_Ring am 26. Jan 2019, 17:42 ---I was also not sure about removing Restoration, but now that Elrond's ultimate spell is finalized, I believe that its replacement is even more satisfying and much more fun to use.

--- Ende Zitat ---

Firstly - Elrond currently doesn't have classic Restoration. Classic vanilla restoration means healing plus refreshing abilities of heroes. But Elrond doesn't heal, only refreshes.
Secondly - Classic restoration through the gifts in the upcoming version will have Galadriel. For Elrond it isn't longer unique.
Thirdly - Hero and unit healer role already has Arwen. She is pretty clear hero/unit supporter.
Fourthly - Elrond is mass slayer with unit support aspect. Current restoration makes from him also hero supporter, which is quite unfocused skillset.


--- Zitat von: OakenShield224 am 26. Jan 2019, 17:25 ---I assume the ability wouldn't affect Imladris outposts, but what about any other castles or camps that the player builds beyond their starting one?

--- Ende Zitat ---

It would affect others as well (castles and camps) otherwise I can't imagine how it would work - you will lose starting base and continues fight with other castle/camp. Ability would be useless in that moment.
But either way there will be quite a long cooldown for such ability.

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