[en] Edain Mod > [Edain] Imladris Suggestions
Elrond - Lord of Imladris
Bogdan Hmel:
Julio229, Fully agree with your arguments!
Tiberius, Remove one skill of a mass slayer is not necessary, if you combine a mount and Ancient Equipment. In this case, one slot is released for Vilya.
Tiberius Ogden:
Yeah, I can read, just want to see the exact skill with description how it will work in his skillset. ;)
Walküre:
Tiberius makes some compelling points, indeed. I would love to blend all our different suggestions together, and then come up with a compromise, but that would not work and I'll show you why:
- Elrond would access his steed and leadership at level 3, therefore earlier. It's the only proper level available.
- He would then use Restoration at level 5 and Wuthering Gale at level 7, or vice versa.
- And, on top of all, we still need to find an accurate effect for Vilya which should fit its ultimate nature, be in the limits of common sense and balance, and surpass the current magic of Nenya, that is already a very imposing of a display.
Don't you think we would give birth to an overpowered, fourfold-role monstrosity? [ugly]
A 5000-resource super-Elf...
Bogdan Hmel:
I have already made my suggestions, although they really seriously strengthen Elrond. But, if you remove them and leave one, then I find this idea interesting (I think everyone considers their suggestions interesting :P):
Ring Vilya. Lord of Imladris uses the strongest of the ring to heal wounds and protect allies. With gaining levels, this ability is enhanced. Level 1: Allies near Elrond slowly restore health when not fighting. Level 4: Allies get protection from poison and elemental damage. Level 6: Allies get protection from magic, buildings near Elrond — +50% armor. Level 9: The allies near Elrond get immune to fear, and enemies lose 10-15% of their movement speed. (This shows how Vilya slows down the passage of time).
The advantage of Vilya over the other two rings will be that it works from level 1 and over time protects your troops more and more. And the skill is passive, which makes it unique compared to other rings.
P.s. But in this case, we have to remove the Arwen banner, as it also provides healing.
P.s.s. I always loved her ability to summon the Strider ;)
EDIT:
--- Zitat von: Tiberius Ogden am 30. Jan 2019, 15:00 ---Yeah, I can read, just want to see the exact skill with description how it will work in his skillset. ;)
--- Ende Zitat ---
I think people can just express their opinion on the proposed idea, and not necessarily offer an alternative
Walküre:
It's definitely a unique proposal, but it defies the logic and underlying reasoning behind the Three Rings. That is, as presented to the community, Narya is already supposed to work passively. That's the easiest and most lore-accurate portrayal possible: a Ring operating 'behind the scenes' and in secret, granting its bearer endurance and resistance to fatigue, despair and grief. The Ring of Fire is thereby the best candidate for a feature meant to influence the relative hero from the very start.
The Ring of Air is instead destined to occupy an ultimate spot, and the consequent power should befit its supreme status in the hierarchy. These are the conceptual foundations we wish to stick to :)
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