[en] Edain Mod > [Edain] Imladris Suggestions

Elrond - Lord of Imladris

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Walküre:
Thank you for the kind words. I deem it a comprehensive ensemble as well ;)

Your idea makes sense, but, just by glancing at it, I don't think the image can be cropped decently, so to show his armour and the horse correctly. In doubt, I would still stick to the current icon, taken from Hugo Weaving's (the actor playing Elrond) official photo shoot for the Hobbit; as you can see, he's clearly striking the right pose 8-)


As Tiberius is used to remarking, he's a sort of fashion icon ;)

Fellowship:
Yeah, actually it came to my mind that the picture couldn't be cut so that it depicts both aspects of the ability. Anyway, the current one is still amazing and I also like Hugo Weaving's pose in this image. ;)

Tiberius Ogden:
Two things:

1) When some people think that Elrond is great healer and it must be reflected in his skillset .. shouldn't we talk about some healing skill rather than hero refreshment that already have two hero supporters in the game?
Because it will lead us to Arwen who will have two healing-hero oriented skills (one normally and second via spell).
2) I don't know if -100% attack for Vilya sounds cool and magically like invincibility ... What's the difference between these two effects? 8-|

Walküre:
1. I've asked the exact same thing to the 'healer side', and strongly advised against similar reasonings. Anyway, I've always been fine with Restoration, conceptually. It does fit Elrond, but it mines deep in another, slightly different aspect: Rivendell is a place of rest and solace, where heroes renew their worried minds and depleted strengths. As you can see, it's not really identical to sheer healing; I agree with you on this needed distinction. Apart from conceptual clarifications, it makes no difference to me. The ability will stay and no additional slot is going to be sacrificed.

2. It means that, no matter which spell, destructive heroic ability or weapon, your buildings, heroes and units within the radius will be preserved from any typology of damage, thus halving and neutralising most part of the negative effects caused by whatever hostile manoeuvre. In contrast with Nenya, Vilya's magic is to last longer, affect heroes, and soak up any possible feature's damage; the last task the Ring of Water cannot perform, since it simply heals the target, without interfering (directly or indirectly) with your opponent's spells or heroes, and thank you very much. The hierarchy among the Three is thereby respected.

Of course, I would have loved the Ring of Air to grant invincibility. However, some people were quite uneasy about it and balance-related points would go against a too great duration. In order to compensate for this effect switch, Vilya shall bless all allied bases, too (and everyone inside). I thought it would be better to involve allies equally, because, according to the aforementioned interpretation, the Ring also ensures that a minimum level of order is maintained in the world, in spite of wars or other troubles. This way, we have also reaffirmed Vilya's hegemony as the ruling Ring (of the Three).

Note that, in addition, the ability will truly be unique. It bears no resemblance to Dwarves' invulnerability or Angmar's snowstorm.
On top of all, our own precious 'Three Rings axiom' is still valid:

NARYA - Endurance
NENYA - Cure/Healing
VILYA - Protection



After having reached this compromise, I hope that Julio, Oak and Aulë will reconsider their stance. Blue Wizard was also interested, as long as we reintroduced healing or restoring traits pertaining to the character. Nevertheless, talks on Discord have been fruitful and very useful, to get people back to forum discussions. I hope you'll see reason :)

Tiberius Ogden:
Why I now think that Elrond will be conceptually even more broken than is now? 8-|
Instant refreshment fits to Galadriel, she instanly refreshed Frodo and Gandalf in the movie, not Elrond, Elrond was well known healer and healed Frodo, but it took quite a time.
Horse - do we have any precedent from the game that horse skill is combined with passive ability? For me it's quite odd.
And concerning Vilya ... I don't know, invincibility sounded magically, -100% sounds like some debuff ... yes, Angmar fortress, but honestly I also don't know how snowstorm can make things invincible.
There must be something more powerful, magical, and balance-wiser, than this ... I am sure of it, we just don't have in front of our nose for now, we should keep discussing ...

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