[en] Edain Mod > [Edain] Imladris Suggestions
Elrond - Lord of Imladris
Walküre:
I rather meant to say that we should be careful about choosing too similar effects, for the sake of clarity. I'm worried that your proposal could create some confusion. Instead, we'll give Vilya its own spot, and we're going to follow our Three Rings guidelines in the meantime.
There's someone else who quotes Latin expressions! I thought I was the only one throughout the diverse halls of MU. Welcome to the club :D
In that case, rationis gratiā, I deduce from our lengthy essays that we ought to stick to the current iteration, for which we much strove and eventually found a nice compromise. That's why the Ring of Air should stay where it is now, because this is the logic that is widely and predominantly accepted in Edain: Rings of Power deserve their relative ultimate status :)
AmosVogel:
So be it, my friend. Let the course of ring bearers stick to the current iteration xD
Alea iacta est ;)
I support +1
Walküre:
--- Zitat von: AmosVogel am 6. Feb 2019, 20:03 ---So be it, my friend. Let the course of ring bearers stick to the current iteration xD
Alea iacta est ;)
I support +1
--- Ende Zitat ---
Thank you, from the depth of my heart, for partaking once again in an adventurous enterprise of ours. We long to see this bold concept in the game, and, given its intrinsic boldness, I shall say:
--- Zitat ---FORTUNA AUDACES IUVAT 8-)
--- Ende Zitat ---
Tiberius Ogden:
Paradoxially I must unstick my dafur. Elrond now seems to me unfocused, OP even more than Gandalf and others, and Vilya's effect is not interesting ...
He isn't reworked to be more clear as we wanted.
This compromise just added one ultimate ability to already full skilset. :o :P
Walküre:
I would be more than willing to change idea, if someone provided some illuminating solutions that could please everybody and be shared unanimously. I'm afraid that this is not possible, since most parties are stuck in their respective front. Personally, moreover, I don't find his design overpowered at all, as isn't Gandalf's in equal terms; they're just good at what they're supposed to do. 3000 resources must also mean something, I presume.
Quoting your previous comment, our intention was simply aimed at fixing the current, lore-inaccurate portraiture of Vilya, staying loyal to our Three Rings premise, while retaining three mass-slayer abilities/aspects (water-horses, splash-type attack and whirlwind). This hasn't changed, in fact. If anything, I think it was a general mistake, from all of us, to be that obsessed with roles, especially when discussing a fluid hero like Elrond: a major character of the canons, with a large variety of possible characterisations (support, leadership, mass-slaying and magic). The Edain Team's will is clearly oriented towards mass-slaying, and so my compromise goes likewise.
I'm not very much satisfied with restoration either, but we can't even state that the theme itself would not fit him. And, regarding Vilya, the whole proposal was born out of iteration upon iteration, ruling out several options that would always present issues. If you want, I would love to debate the supposed Ring's influence further, though I doubt it could be of help. Invincibility doesn't really vary so much from -100% received damage; they both reward targets with high resistance against any kind of violent harm. The only diverging element between the two is the actual degree of protection. Invincibility would be hugely fitting, and it was me who had first suggested it, but we have other replicas (more or less) of the feature in the game and the effect does break balance a bit (obliging us to reduce duration).
Other suggestions went in the wrong direction: wind/tornado-related powers, direct healing, resistance against nature-type damages (this is Narya's realm) or building reparation (the role of Círdan). If someone has a better concept to bring to public attention, I would be delighted to put forward other alternatives :)
In the meantime, I would say we're quite alternative-less...
P.S. Remember that every proposed concept is not written in the stone. Some may give consent to a general scope or principle (in our case, finalising a very old overhaul), and not in regards to specific values or choices (always subject to change). I want to believe that the sole fact of having re-opened this thread will give developers enough motivation to finish his design. Very rarely have dense topics been copied and pasted in the game as they had initially been submitted to the community. I hope all our efforts won't be in vain ;)
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