[en] Edain Mod > [Edain] Imladris Suggestions
Elrond - Lord of Imladris
Walküre:
Fine, then. Thus be it! I agree. What if we also included spells' cooldown?
I have already modified Círdan's ability. It now affects ships and siege weapons, raising their damage and speed; it reflects the thunderous temperament of Ossë, the Maia of storms and mentor of Círdan :)
AulëTheSmith:
--- Zitat von: Walküre am 9. Feb 2019, 17:04 ---Your arguments about invincibility are more than reasonable. So, I feel like proposing a final version:
--- Zitat --- Level 10: Vilya's Blessing - Vilya shields Middle-earth from evil and restores the forces of the Good. All buildings within allied bases are invincible (walls included) for a duration. Furthermore, the Ring reduces the cooldown of all heroic abilities and spells.
Lasts 30 seconds.
--- Ende Zitat ---
- Invincibility is saved, together with the whole magical feeling. Uniqueness is too preserved, since the effect involves all your allies.
- It lasts no longer than Nenya, thereby maintaining a clear limit for balance.
- Restoration/Refreshment is equally kept, for the jubilation of this thread's attendees :)
- I think there is no need for some influence on units. Elrond has already a decent leadership and Arwen provides healing. The faction itself consists of the most resilient type of troops ever.
Sorry for the 'suggestion war', but I sense we're close to a definitive solution ;)
--- Ende Zitat ---
Perfect. We can eventually give up units for the reason you stated, plus the Rivendell's soldiers are for sure the most armored and powerful in game overall. The effect on spells it's a cool addition. I'm not so much good in the description yours it's for sure more compact as Tiberius prefer xD . Since you are a very skilled writers, my friend, you think we can include the story of minimum order in the description? I really like it as lore addition.
Last note: the FX. The almost invisible barrier sorrounding the base we talk about on discord could be a cool addition, together with light rays of blessing on buildings and walls. Let's talk about some ideas concerning FXs ;)
EDIT: this thread is so active that when i was posting you two posted at the same time :D The Tiberius one is also good, i've slightly modified it:
--- Zitat ---Level 10: Vilya's Preservation - Magic of the mightiest elven ring preserves Imladris from evil influences. All friendly heroes and buildings on the map ghave double armor and are resistant to magic. Heroic abilities are continuously restored for a long period.
Left click to activate.
--- Ende Zitat ---
Tiberius Ogden:
--- Zitat ---but I consider an armour boost as quite underwhelming for the Ring's magic. Also, heroes would be greatly benefited already, thanks to refreshment
--- Ende Zitat ---
I'm trying to recyclate weather spell and affect the whole map, which is much more impactful as we know.
Concerning heroes - problem is that we must have something that connects restoration and the whole Vilya effect.
Restoration can't stay on its own and then another effect. Or vice versa.
You know "Vilya restores heroes AND also shields your castle" ... it's strange and not connected.
Edit: Wait a minute guys! ... Above it's response to Walk. xD
Edit 2:
--- Zitat ---What if we also included spells' cooldown?
--- Ende Zitat ---
Imladris economy buildings already reduce spell's cooldown.
Edit 3: Aule we want to exclude units in order to be different from Nenya.
Solid structures for me represent the realm. Buildings represent something what you can siege.
AulëTheSmith:
--- Zitat von: Tiberius Ogden am 9. Feb 2019, 17:21 ---You know "Vilya restores heroes AND also shields your castle" ... it's strange and not connected.
--- Ende Zitat ---
That's why i split the description in two different parts. One connected to protection, the other to minimum amount of order. Both comes from lore, even though they sound not connected [ugly]
And yes, if we include this effect, there will be no more restoration as own ability.
P.S: we clearly need Vilya to make a minimum amount of order in this discussion :D :D :D
Walküre:
--- Zitat von: AulëTheSmith am 9. Feb 2019, 17:17 ---Last note: the FX. The almost invisible barrier sorrounding the base we talk about on discord could be a cool addition, together with light rays of blessing on buildings and walls. Let's talk about some ideas concerning FXs ;)
--- Ende Zitat ---
As I have envisaged it, all buildings will be set alight for the whole duration (it was an old 3.8.1 feature) and we may surely add some other FX on fortresses, such as beams of holy light. The Edain Mod's 'FX warehouse' never runs out of material to utilise ;)
I'll update the first post in due time, and explain that secondary trait of Vilya as well.
So, if you're fine, here is our FINAL iteration:
--- Zitat --- Level 10: Vilya's Preservation - The power of the mightiest Elven Ring shields Rivendell from evil and toil. All allied buildings and heroes across the map have their armour doubled and are immune to magic.
Vilya reduces the cooldown of all heroic abilities.
Lasts for a long duration.
--- Ende Zitat ---
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