[en] Edain Mod > [Edain] General Suggestions

Power set of Galadriel

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ziqing:
OK, the power set of Galadriel in my opinions, I think about that after discussions in another thread, but I don't want to paste it there and cause it locked.

(1)LV1: Ring of Nenya: Once activated, for 15 seconds heal all nearby allies slowly, cancelled all negative effects(poison, Nazgul's influence,etc) and extinguish fires nearby.

(2)LV3: Lady of Lorien: Passive, all hero near Galadriel collect experiences 10% faster; Unlock different power of Mallorn tree in Lv 3,5,7,10.

Lv 3: Fruits of Yavanna: For 10 seconds, all Mallorn trees with economic upgrades would generate 20% more resources, the leaves of trees will shine in golden.
Lv 5: Whispers of Estë: For 10 seconds, all Mallorn trees would generate a deep fog, healing nearby units, slow down the motion and power recharge of nearby enemy units.
Lv 7: Defence of Caras Galadhon: For 10 seconds, all Mallorn trees with lv 1 defence upgrades would provide 30% defense bonus for nearby allies, all trees with Lv 2 defence upgrades(with archers) deal double damages.
Lv 10: Girdle of Melian: For 10 seconds, all Mallorn trees are invulnerable, they would be surrounded by whirlwinds of golden leaves and throw every enemy units to sky(Remember the final power of Celeborn from 3.8.1)
   All these powers need recharge again once one of them is activated.

(3)Lv5: Gifts from Lorien: Strengthen other heroes, basically same as 3.8.1.

(4)Lv7: Light of Earendil: For 5 seconds, all nearby enemies flee with terrors, enemy heroes cann't use their power.

(5)Lv10: Cleansing the filthy: Like earthquake of Dwarves, this power will affect buildings in a large area, for 10 seconds decline enemy buildings armor for 66%, all
arrow towers cann't attack. The visual effect will be like Gloin's power of shaking the foundation.

Once acquired the ring, if she chooses to accept the ring and becomes the dark queen,
(1)Lv1: Foul vitality: the dark queen regain 50% of health, all units nearby(both friendly and enemy)slightly lose some health.

(2)Lv3: Queen of Darkness, passive, all friendly units nearby deal 25% more damage, but will give 20% of their experience to Dark Queen. Only one power of Mallorn tree
is available, all Mallorn trees generate dark fog for 15 seconds, damaging all enemies nearby and regaining health and healing nearby units by doing so.

(3)Lv5: Desperate Love: cast on one of enemy hero, enemy hero will fight for the dark queen for 15 seconds(uncontrollably) and give all experience to the dark queen.

(4)Lv7: Terror: For 10 seconds, all units except heroes(friendly and enemy) near dark queen are shocked(ignore the fearless), dark queen got a large area attack and 50% more defense.

(5)Lv10: Curses of Mandos: Cast in a large area, all buildings in this area are destroyed immediately, for 30 seconds these building slots cann't be used. However, the Dark Queen will lose 5% percent health for every building she destroyed.

If she declined rings and remain Lady Galadriel, Frodo and Sam will be summoned, won't mention their power here, her Lv7 power will become:

Lv 7, Might of light lady, Galadriel herself emits bright light, have the same effect of "Light of Earendil" and also make friendly units invulnerable for 5 seconds.

All her power and powers of Mallorn trees recharge 10% faster. She gains a magic shield just like Gandalf.

TiberiusOgden:
I suppose that normal Galadriel is more or less ready and personally I am quite satisfied.  8-| xD


--- Zitat ---Galadriel
In the current version we were not satisfied concerning Galadriel. It was neither fun to play her, nor had she any interesting abilities. Therefore we made some changes and tried to adopt some aspects from the books, mainly those we did not integrate by now: Her role being a Building Destroyer, because who but not her destroyed Dol Guldur.
Additionally her basic concept being a melee fighter has always been quite difficult, because it was a contrast to all her supporting abilities. These support factors were still important for us, because there were many passages in the Lord of the Rings, where Galadriel helped the free people with her knowledge and wisdom.

In 4.0 Galadriel will have a ranged attack with a small area effect, allowing her to keep a distance to the fight. If she attacks a building, her attack will become a whirl, damaging it and reducing its armor for a short time.

Of course we reworked her abilities too:

- Level 1: Glance of the White Lady - The glance of the White Lady will cause fear at all enemy units in the target area.

- Level 3: Glance in the Mirror - A hero is granted a glance into the mirror. One of three effects will be activated for 90 seconds.
Wisdom (golden insignia): The hero has seen what the future holds for him and made plans to react to it. His skills recover 70% faster.
Strength(green insignia): The hero faces the perils of the future determinedly. He gets doubled armor and doubled attack.
Despair (red insignia): The hero despairs of the burden of his knowledge. He is 30% slower and has -50% armor and attack
This ability is the well known effect of the current Lorien fortress upgrade. In our opinion it is a far more fitting as an active ability, besides there will be no such fortress upgrades anymore in 4.0 so it would had the be removed otherwise.

- Level 5: Vision in the mirror - Glance into Galadriel's Mirror to see distant places. Clears the fog in designated area permanently.
Another aspect of Galadriel, which has not been used by now. On the first thought this might not be special, but our idea was that the more the game progresses, the more areas on the map will be revealed by Galadriel, until the player can eventually see the whole map. This is a mighty ability, which truly represents Galadriels powers as seen in the source material. It also gives Lorien access to a good scouting ability, since it will be quite important for every faction to scout settlements or reveal enemy spies.

Level 7: Gifts of Lorien - Galadriel hands gifts from Lothlorien to a hero.
Thranduil: Gets +15% armor and commands two rows of Palace Guards with his 'Shield-Wall'-Skill.
Legolas: Gets Galadriel's bow which enhances his 'Hawk Strike' and 'Arrow Wind' effectively.
Tauriel: Is permanently capable of wielding her daggers and being protected by guards.
Haldir: Gets a white arrow instead of his golden arrow which will stun all units in wide radius.
Celeborn: Gets a royal armor that improves his defense and attack by +10%.
Rumil & Orophin: Get mighty elven armor that highly enhance their defense but lowers their speed.
Frodo: Gets Earendil's Light which is a light to him in darkest hours.
Sam: Gets the seeds of the golden wood.
The current Gifts of Lorien ability from the spellook, which is now accessible through the Lady of Light. The effects have been updated, but the basic system has not changed.

- Level 10: Nenya's Protection - The magic of the Elven Ring Nenya infuses the units of Lorien with temporal invincibility. All units in a wide radius are affected.

One of the mightiest abilities in the whole game, which is integrated much better now. Used wisely this ability may cause the defeat of a complete enemy army.
--- Ende Zitat ---
http://www.moddb.com/mods/edain-mod/news/the-road-to-edain-40-lothlorien-part-2

By the way - wrong section. I've moved it to "general suggestions" ;)

Walküre:
Yes, I am quite satisfied as well with her new concept; I probably prefer more, though, her previous knock back attack against units and heroes, since I find it more suitable and a special attack that has somehow become like her signature attack, symbolising her superior status as a mighty Elf from Valinor, comparing her to the other elven heroes (that attack and fight with swords or bows).
And I also hope that her attack against structures (whirl) will be really characteristic and well-made, with great graphical and sounding effects of storm, lightning and thunder  8-)

Also, if they implemented that 'little' but crucial addition, concerning Nenya and the structures of Lothlórien (Tree House), the concept would be almost perfect, and an intelligent compromise, since it is obvious that the Edain Team can't add and implement everyone's ideas or every concept from the lore or from the films  :)

ziqing:
I put it in the discussion thread because I don't want it to be locked because "Lorien faction hasn't been released yet, there is no point discussing it".

If the team has made up their mind, then I get no more opinions to express.

Walküre:

--- Zitat von: ziqing am 14. Jul 2015, 15:26 ---I put it in the discussion thread because I don't want it to be locked because "Lorien faction hasn't been released yet, there is no point discussing it".

If the team has made up their mind, then I get no more opinions to express.

--- Ende Zitat ---

And that's why TiberiusOgden gently moved your thread here, to avoid this kind of problems  :)

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