[en] Edain Mod > [Edain] Lothlorien Suggestions
Galadriel
Walküre:
I managed to find a definitely clearer and broader WETA concept-art of how Galadriel was initially to be portrayed in Dol Guldur.
Walküre:
I just found these great sketches/3D-animations from WETA, which I think were used for the official action-figures of the Hobbit trilogy. Galadriel is shown holding her phial as she casts the banishment spell on Sauron. It's clearly visible how these concepts do away with the whole grotesque outcome of the cinematographic version, so that it might be legitimate to infer that this kind of depiction may have been WETA's initial intentions. The moderate path Ancient Might tries exactly to stick to.
-DJANGO-:
First of all i'd like to say that i appreciate your effort you put into new cencept ideas a lot! Also i'd like to use the moment to thank you for your regular posts on lore related topics - especially Annals of Aman - of which this forum can't get enough!
Regarding your Galadriel concept i have some concerns though.
The lore accuracy of Seaweed-Galadriel may be open for something like this and the film design may be a matter of taste.
However i think, that all the 3000 Heros should be treated equally in sense of variety of abilities including having a second palantir. It doesnt matter that if its Galadriel or Gandalf...to me it feels like some heros would be treated more extensive than others.
Also im pleased with the general splitting of the two different galadriels with ring. Having a white looking default Galadriel is quite important to me, as she is definitely not tempted by power most of the time. Which leads me to the next point... The situations she will transform into this 'medium' appearance are afaik always connected to the ring or sauron, as the source of greater power lies there. So im really not convinced with this kind of implementation.
Some of the abilities and design language would therefore fit more to the Dark Queen Ring form. The Fx of the Dark Queen are already one of my favorites. But the abilities could definitely get an overhaul.
Balance wise this would also fit to the Dark Queen becoming more powerful herself as a hero (also vs other heros) whilst losing big aspects of her leadership.
Because on the balance side of things, i have also my problems with the concept: On top of her great mass slayer abilities she already has, she would be good against heros and at Lvl 10 get a "Word of Power" in combo with a stronger "WitchKing Power Reset". That is something i can not agree with.
Nevertheless i hope this honest feedback will not hold you back to come up with more conceptual ideas! Keep up the good work ;)
Walküre:
First of all, it's really great of you to have given your precious feedback, DJANGO. I translated the concept in German, but I'm pleased by your coming to the English forum. I also appreciate immensely your praise to the Annals of Aman and the fact that it managed to interest you. Thank you very much :)
I agree with you, in a sense, that all ultimate heroes (3000-resource heroes) should get an equal treatment, or something similar nonetheless. This was the exact ground for the development of the Narya (I redirected you to the German thread, so that you will also judge my mastering of the language) proposal, which returns the Ring of Fire to its legitimate owner and grants the wizard a very Edain-style stance system. Nevertheless, I'm conscious that a second Palantír might be deemed a bit excessive, yet, in defence of the concept, I shall say: Galadriel is a bit of an exception among all the ultimate heroes, as her abilities and role are mainly supportive and conceived to be ranged. Whereas, as you well know, Gandalf boasts the most powerful and dynamic set of abilities in the game, most of which are the iconic legacy of the old good days of BFME1, when everything was simpler and the Grey Wizard could exterminate armies with his sole magic xD
As for the medium-nature argument, following in the footsteps of my conceptual considerations, this form is to explore Galadriel's descent in the obscurity of Dol Guldur and the mighty display of prowess she performed, in which the One Ring had no part (as it was in Bilbo's hands). In line with the original vision of WETA (before everything became too much grotesque), such portrayal would have shown the darkest sides of her character that did lie in the depth of her heart, until she was tested by Frodo 60 years after and eventually freed from the curse of the Noldor (renouncing her ambition). We do in fact have in the game a wholly untainted version of the heroine: Blessed Galadriel. The passage of the phial from her to Frodo would be a marvellous detail to insert in the Mod, given that it directly refers to Galadriel having resisted temptation. In my view, this in-between form just adds more to the character, enhances her magical skills and implements the whole atmosphere of the Dol Guldur sequence; with the obvious assurance that her normal characterisation will absolutely remain central (Ancient Might is temporary and is affected by defined limits).
The features I crafted are exactly fitting for Seaweed Galadriel, focusing on interfering properties and long-range influence. I imagine you would agree that the Dark Queen is a considerably different matter, because her concept relies on massive devastation and destruction; conceptually, the Dark Queen is nothing else but Galadriel after having accepted the One Ring, thus becoming a dreadful tyrant. Seaweed Galadriel was instead born from the eerie aspects of her might (a mixture of ancient ambitions and an incredible magical potential, which simple men could easily misjudge as supernatural/violent phenomena) and from the essentials of the banishment scene (where the One Ring is not to be found). Albeit that grotesque touch, Seaweed Galadriel was never evil, and she even held the sacred light of the phial against Sauron (how could the Dark Queen ever use the light of Eärendil?). Speaking about the actual graphical appearance, it's surely quite simplistic, but you have to consider that our solution was the only viable way, lest the Edain Team were put under more strain for graphics. Personally, I see the dark FX as the ghostly aura that Seaweed Galadriel emanates, mutating her (according to WETA's own words) in a kind of underwater spirit, and here you see how the water motive of Nenya is involved (and not the One Ring). Wir könnten diesen Aspekt Seegeist nennen. The German language offers a more precise definition of that ;)
You can be perfectly sure that I shall endeavour a lot and again for this or other proposals!
Walküre:
--- Zitat von: -DJANGO- am 4. Mai 2017, 20:07 ---Balance wise this would also fit to the Dark Queen becoming more powerful herself as a hero (also vs other heros) whilst losing big aspects of her leadership.
Because on the balance side of things, i have also my problems with the concept: On top of her great mass slayer abilities she already has, she would be good against heros and at Lvl 10 get a "Word of Power" in combo with a stronger "WitchKing Power Reset".
--- Ende Zitat ---
Pardon me, but I simply forgot to address your balance-related points. If you read some of the previous replies of this discussion, you will see that I debated the issue with Melkor quite extensively. Besides, this is my general answer to the problematics you have mentioned.
As I said, I don't believe that such abilities would ever fit the Dark Queen, since we are talking about a context which is different both in strategy (long-range interference) and in concept (the Dol Guldur sequence). This could hardly be reconciled with the destructive nature of that form. Moreover, it should be borne in mind that the explosion of the banishment deals a little amount of damage and has a good deal smaller radius; anyway, should the issue consist of damage, I could simply do without it, knowing that the main properties of the ability (as a confining spell) reside in spreading terror and resetting other heroes' powers. Then, last but not least, a concluding remark from me: I endeavoured a lot to make sure that normal Galadriel and Seaweed Galadriel remained separated from each other, avoiding the risk of mingling the characteristics and purposes of their concepts. The feature is thus temporary, slows her down and Galadriel is denied her ordinary mass-slayer attack. I find the compromise enough satisfying, in my opinion.
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