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Autor Thema: Galadriel  (Gelesen 106616 mal)

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Re: Galadriel
« Antwort #195 am: 23. Jan 2018, 16:54 »
It seemed that it was time for a thread renovation even for this proposal. The main concept has been published and it may be read in the very first post now.

Also, a small update regarding the proposal: 'Eerie Aura' has been renamed to Uncanny Presence. The adjective conveys the meaning of the ability in better terms and it fits well our scope. The former title had a slightly negative connotation, whereas Galadriel's appearance should not give this impression. It is something otherworldly, mysterious, unexplainable and apprehensive at the same time; that is, it may provoke both marvel and dread, but not due to some specific negative traits. Those are recurrent archetypes that are often associated with the Evil. In our case, instead, we are in front of a supernatural prodigy, as common Men deemed magic in the late Third Age, but in no way malicious or wicked. This is the main reason why I thought that the name ought to be changed.

REAPER357

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Re: Galadriel
« Antwort #196 am: 31. Jan 2018, 00:23 »
Great.. Love how it worked out... When should we expect this be implemented??

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Re: Galadriel
« Antwort #197 am: 31. Jan 2018, 01:04 »
Great.. Love how it worked out... When should we expect this be implemented??

I can't give you assurances or other certain statements whatsoever, unfortunately. As Gandalf tells his friends on the shore of the sea, my work in this thread is now finished, apart from keeping track of additional feedback. Now, our hope is in the hands of the Edain Team. It is up to them to discuss the proposal and do what they deem the just solution.

The only thing I may say is that both this concept and Narya received an incredible amount of support throughout the forum, and I don't think I have ever seen other suggestions which could boast a similar reception from the public. I am very glad of that and hope it will be of some well-boding avail for our scope.

Dain@

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Re: Galadriel
« Antwort #198 am: 5. Feb 2018, 12:39 »
Oh you updated the icons and the idea! Perfect and amazing! And I really feel sorry for her enemies! To get under the rage of a beautiful lady is probably what every enemy would like to avoid. If you manage to balance her abilities so that it does not look so merciless then this idea must be realized!

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Re: Galadriel
« Antwort #199 am: 5. Feb 2018, 13:30 »
I did update some of the icons, but that was some time ago. The most recent change involved the name of an ability. Nothing major. And I'm glad you still like the holistic suggestion.

I feel that balance is and will be a quite tough aspect to deal with, but I'm totally fine with that, provided that the essence of the concept is not altered or twisted. That is the most important thing; thank you for the support nonetheless.

Tiberius Ogden

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Re: Galadriel
« Antwort #200 am: 21. Jan 2019, 12:31 »
This is one of the longest threads on English forum ... but I never thought that we'd ever see the light at the end of the tunnel  :) ...
What is really interesting ... that ET used only the best aspects of these proposals and made unique heroine who is worthy of her price and lore status.
And finally valuable gifts and Galadriel's direct connection to heroes! Using them like pieces on Middle-earth chess board and channeling her powers through them in the great fight against evil.
And when she is forced enter directly into the skirmish, then enemies flee in terror or are devastated by her might!

Valuable and interesting abilities, but still quite balanced, cause she is vulnerable to all heroes and monsters. Her previous Power of the seer - map revelation - was extremely OP in multiplayer matches.

Her spellbook forms (or upgrades as I am saying), and then ring forms, are finally conceptual!
Permanent supportive aura which adds bonuses to key Lorien's gameplay aspects (attack, range, speed) on the one hand, and offensive but temporar Twilight's skillset on the other ... clear and direct concepts which offer player choice how to play with faction leader.  :)

All three forms are now connected in terms of power (she didn't match at all in previous version, all forms were so different).

Twilight queen isn't so destructive and strong like in the past, cause her temptation speech also matches with new units-disruptor abilities.
I also really like that normal Galadriel causes fear and units flee from her, while Twilight's gaze completely stuns them. Minor detail (that it was switched), but really nice one!

But mainly Galadriel blessed is really blessed! Only blessed from the heaven by Earendil and not one of the most OP heroes in the game like in the previous version ...  8-| ... where she got upgraded AoE attack (which meant massive gold circle) and was able to destroy whole armies from the distance. And when you wanted to finish her, it means send heroes or monsters to her location, she used Level 3: Memory of Laurelin and Telperion ability, and your heroes were gone  :o ...
... angelic Galadriel deadlier than Sauron ...  :P

P.S. So now only rework of the Gifts of Lorien remains ... and circle will be complete. :)

https://modding-union.com/index.php/topic,35645.msg472764.html#msg472764


« Letzte Änderung: 25. Jan 2019, 19:08 von Tiberius Ogden »

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Re: Galadriel
« Antwort #201 am: 21. Jan 2019, 14:49 »
And so we meet, at last, by the shore of the ancient Galadriel thread...

Firstly, welcome to Modding Union, again, where all was born and started :)

I'm glad that you've come back to rekindle the flame of a slumbering forum. In the past two years, I made sure to keep the most crucial debates alive and afloat, alongside addressing other vital matters for the game. I think that most of the community have already endeavoured a lot, and spent much of their forces in participating in the latest big major discussions; understandably, many are now waiting for the next release and simply counting the days that separate them from finally playing with Edain 4.5. Nevertheless, I'm personally more than satisfied with the general and public feedback so far. The majority of groundbreaking concepts, dearest to me, have always got the best reception possible from the forum.

As I've told you on ModDB, some things have changed from how it used to be in the past. Mainly, I do not have as much time as I would enjoy just a couple of years ago. So, Necro has recently been appointed as the second English moderator, whom I'm sure will do a fantastic job with tackling current and future moderation contingencies. From my part, I'm mostly focusing my halved energy into internal activities (wonderful occupation), and it definitely requires more than it would in the early life of the English Beta forum (in addition to personal literary works of mine). However, I'm staunchly and firmly willing to accomplish my own paramount 'mission'. That is, ensuring that the amazing, remaining proposals from my list are written off, too.

If you seek to stay true to the same proposition, I shall gladly co-operate with the most productive and positive intentions. Very rarely have we not seen eye to eye in regards to apparently-minor details, sounds or graphics; even more, when it comes to the very, deepest, central meaning of a given concept, and the necessity to adapt it to the essence of a trilogy which we both like and to the truest Edain-natured spirit of the modification.

Therefore, I hope this new year was born under a very lucky star. It seems that, whenever we join forces and unite efforts for a greater scope, wonders do happen. Hence, may we hereafter wreak only good and prodigy ;)



Indeed! After Elrond thread, this is the most popular, dense and longest topic of the forum's English section. And, as I would equally say in respect to its twin-debate on Rivendell's wise lord, this Lady of Light-centred wall of comments has eventually resulted in utter, complete success.

Abilities have been either fixed or wholly replaced, in favour of more specialised and impressive powers. Overall, the former 'boring', quite inconsistent and dispersive Galadriel has been rectified and fine-tuned with the new paradigm of the forthcoming patch. No more global (too global) features and very little appeal; now, in your words, she may utilise her magic at the notable service of heroes (as an ever-present, angelic mentor), in the most lore-accurate of the ways. Thanks to the newly-reforged spellbook, moreover, the player will have the enormously-useful, evocative chance to let her potential loose, given the fact that she's unanimously hailed as the most powerful sorceress dwelling in Middle-earth.

As you may have noticed, the initial goal of my concept was not to come up with unpleasant surrogates of the Dark Queen. Nevertheless, I have made up my mind in the voluble course of time, realising that two 'demo-versions' of both Ring forms are the best compromise we could have reached, and not without contrasting opinions. Also, her dark form will always be impressed in any LOTR fan, as one of the most iconic moments from the first chapter of the trilogy (the most fairytale-like, by the way). It would have been quite a pity, if her 'mermaid-guise' had still been tied solely to the One Ring. Fortunately, all players will soon be able to hear her terrifying temptation lines in the game, even though the One Ring has not been found and given to her. It's what everyone expects to see, after all. The real prowess of the Elf-witch!

Regardless of starting premises, I guess that my evergreen desire to bring some bits of the Dol Guldur sequence has been satisfied as well. What is even more remarkable, I daresay, is the fact that both the banishment ability and Nenya go back a very long time, unto the elder days of the now-deceased EIC, when the community was young and fervent. It's thus magnificent to have, finally, my two beloved proposals in the game. Quite a due homage to bygone modding ages 8-)

P.S. Nice contrast between our avatar pictures. It's curious to see that we're probably the only ones (very few) with Galadriel images, around here. How very strange of us! :D