And so we meet, at last, by the shore of the ancient Galadriel thread...
Firstly, welcome to Modding Union, again, where all was born and started
I'm glad that you've come back to rekindle the flame of a slumbering forum. In the past two years, I made sure to keep the most crucial debates alive and afloat, alongside addressing other vital matters for the game. I think that most of the community have already endeavoured a lot, and spent much of their forces in participating in the latest big major discussions; understandably, many are now waiting for the next release and simply counting the days that separate them from finally playing with Edain 4.5. Nevertheless, I'm personally more than satisfied with the general and public feedback so far. The majority of groundbreaking concepts, dearest to me, have always got the best reception possible from the forum.
As I've told you on ModDB, some things have changed from how it used to be in the past. Mainly, I do not have as much time as I would enjoy just a couple of years ago. So, Necro has recently been appointed as the second English moderator, whom I'm sure will do a fantastic job with tackling current and future moderation contingencies. From my part, I'm mostly focusing my halved energy into internal activities (wonderful occupation), and it definitely requires more than it would in the early life of the English Beta forum (in addition to personal literary works of mine). However, I'm staunchly and firmly willing to accomplish my own paramount 'mission'. That is, ensuring that the amazing, remaining proposals from my list are written off, too.
If you seek to stay true to the same proposition, I shall gladly co-operate with the most productive and positive intentions. Very rarely have we not seen eye to eye in regards to apparently-minor details, sounds or graphics; even more, when it comes to the very, deepest, central meaning of a given concept, and the necessity to adapt it to the essence of a trilogy which we both like and to the truest Edain-natured spirit of the modification.
Therefore, I hope this new year was born under a very lucky star. It seems that, whenever we join forces and unite efforts for a greater scope, wonders do happen. Hence, may we hereafter wreak only good and prodigy
Indeed! After Elrond thread, this is the most popular, dense and longest topic of the forum's English section. And, as I would equally say in respect to its twin-debate on Rivendell's wise lord, this Lady of Light-centred wall of comments has eventually resulted in utter, complete success.
Abilities have been either fixed or wholly replaced, in favour of more specialised and impressive powers. Overall, the former 'boring', quite inconsistent and dispersive Galadriel has been rectified and fine-tuned with the new paradigm of the forthcoming patch. No more global (too global) features and very little appeal; now, in your words, she may utilise her magic at the notable service of heroes (as an ever-present, angelic mentor), in the most lore-accurate of the ways. Thanks to the newly-reforged spellbook, moreover, the player will have the enormously-useful, evocative chance to let her potential loose, given the fact that she's unanimously hailed as the most powerful sorceress dwelling in Middle-earth.
As you may have noticed, the initial goal of my concept was not to come up with unpleasant surrogates of the Dark Queen. Nevertheless, I have made up my mind in the voluble course of time, realising that two 'demo-versions' of both Ring forms are the best compromise we could have reached, and not without contrasting opinions. Also, her dark form will always be impressed in any LOTR fan, as one of the most iconic moments from the first chapter of the trilogy (the most fairytale-like, by the way). It would have been quite a pity, if her 'mermaid-guise' had still been tied solely to the One Ring. Fortunately, all players will soon be able to hear her terrifying temptation lines in the game, even though the One Ring has not been found and given to her. It's what everyone expects to see, after all. The real prowess of the Elf-witch!
Regardless of starting premises, I guess that my evergreen desire to bring some bits of the Dol Guldur sequence has been satisfied as well. What is even more remarkable, I daresay, is the fact that both the banishment ability and Nenya go back a very long time, unto the elder days of the now-deceased EIC, when the community was young and fervent. It's thus magnificent to have, finally, my two beloved proposals in the game. Quite a due homage to bygone modding ages
P.S. Nice contrast between our avatar pictures. It's curious to see that we're probably the only ones (very few) with Galadriel images, around here. How very strange of us!