[en] Edain Mod > [Edain] Dwarven Suggestions
New and Different Outpost Building for Ered Luin/Iron Hills
NetoD20:
--- Zitat von: CragLord am 22. Aug 2015, 21:59 ---Again it is too much (OP) to have 1 outpost without unit limitations + that kind of Assembly Hall. Too OP.
--- Ende Zitat ---
Well, tell that to Mordor. I don't think it OP, I think it's cool, varied, and fitting.
--- Zitat von: CragLord am 22. Aug 2015, 21:59 ---P.S. Have you read part of this topic about units, new hero in Assembly Hall?
--- Ende Zitat ---
No, I'm sorry, this thread is enormous.
CragLord:
--- Zitat von: NetoD20 am 22. Aug 2015, 22:10 ---Well, tell that to Mordor. I don't think it OP, I think it's cool, varied, and fitting.
--- Ende Zitat ---
Well, this is just our little discussion, team here don't give any kind of interest at all, so don't mind me mate, I am just one of guys who like this idea and I helped to polish this idea from start, so because of that I started it's "defence" in this case against you. After all we are here to suggest and try to find something good which team will see like appropriate in their eye.
I told you all of this because you mentioned Mordor, that is not way you should think in this situation. Just think about this idea. And about Mordor, that faction is too OP because of that, I have expressed my thoughts about that many times over in Mordor topics, simply team likes current Mordor design and we (fans and members of this forum= "mortals" :D)couldn't do anything about that OP situation right now. But that is not reason to make Dwarves also OP. :)
--- Zitat ---No, I'm sorry, this thread is enormous.
--- Ende Zitat ---
Here is basic idea : Assembly Hall
When you will have time start from beginning of topic, that is always best way to understand this idea in general, to see how idea has "evolved". :)
Regards
NetoD20:
--- Zitat von: Tienety am 26. Jul 2015, 19:32 ---I with LordDainIronfoot have some better ideas for Assembly Hall in Iron Hills.
Assembly Hall will represent the dwarven meeting there Dain asks for help dwarves from other kingdoms.
We don't know much about the Iron Hills and his allies. Maybe Dain had alliance with dwarves from Orocarni and Grey Mountains. Actually they are not too far apart.
Basic building can have one of these designs:
or something like this with dwarven style:
Or this CragLord idea:
--- Zitat von: CragLord am 8. Aug 2015, 22:57 ---Maybe we could use model of current Dwarven fortress from vanila:
Of course, there should be few modification.
First all towers from main building should be removed (except one, as you propose in general idea, one shooting tower from start, and this will make outpost more expensive than others dwarven outpost expansions)
Second, inner hole in building structure will be filled, so fresh builded outpost should be something like this:
Inside yellow circle should be place for Dwarven table expansion, in red circles should be some of outside buildings (barracks, tarven, ballista's expansion and one starting defence tower).
--- Ende Zitat ---
Battle Tower can be part of basic building. So, this building will be a little more expensive(1500) than basic building of Lake-Town/Dale(800)
Similarly to Lake-Town or Dale, this building can have some extensions:
1) Dwarven tavern
Tavern produces resources and heals nearby units.
2) Assemble Table
This is extension contains Assemble Table with 7 representatives fo each dwarven clan. Assemble Table offers a leadership(+25% armor) for units.
3) Dwarven balista or Second Tower
Unlocks Balista/Second Tower in Assembly Hall.
Balista can have this design:
4) Assembly barracks:
Assembly barracks extension will have this design:
Barracks unlocks dwarven units from Ered Mithrin and Orocarni:
* Guardians of the Ococarni(with mace and shield)
Orocarni units will have this design:
Mace:
* Phalanx of the Ered Mithrin
* Ered Mithrin crossbowmen
Maybe this design for Crossbow:
Ered Mithrin units will have this design:
or Ered Mithrin units can have movie design of Iron Hills army:
Guardians of the Ococarni have better armor than the Iron Hills units.
Ered Mithrin units have better attack against a monsters than the Iron Hills units.
Also, Assembly barracks unlocks new hero: Grimir
Maybe you know this charakters from hero submod. Grimir is dwarf emissary. So, I think he is fit for the outpost. He has only melee weapon. In addition, Iron Hills has own normal hero with a bow. Drar can be main archer in Iron Hills subfaction.
Grimir abilities:
Level 1: Dwarf emissary(passive)
Grimir inspires dwarves from Ered Mithrin and Orocarni to battle against common enemies. Nearby Ered Mithrin and Orocarni units gets +15% attack and +15% armor.
Level 3: Survival in the Withered Heath
Grimir knows how survival in the most dangerous region of the Ered Mithrin. Grimir is able to heal injuries. Heals all nearby heroes nad units.
Level 5: Monster Hunter from Grey Mountains
Grimir has experience from the fight against the cold drakes in Grey Mountains.
Passive: Now he has double damage against a monsters.
Active: For 15 seconds he deals +50% more damage.
Level 10: Defensive position
Grimir gives order to build defensive positions.
He permanently summon Ered Mithrin banner, two crossbowmen and six spearmen from Ered Mithrin around the banner. They don't move and protects banner.
Enemy monsters and heroes nearby Ered Mithrin banner gets -10% armor. Defensive position has function like a battle tower and statue.
You can have only five Defensive position in game.
what do you think?
--- Ende Zitat ---
GODDAMN, Tienety's suggestion's for the Assembly Hall are AMAZING, I was stuck up on the initial post proposition, thank you CragLord for pointing me out (even though I still don't like losing Lake Town archers).
I love the expansion building options like the Dwarven Tavern (I actually thought about suggestion a tavern as a castle building before 4.1 was released, but never got down to it) and the Assembly Table. I think every original Outpost should have expansion buildings like this the way Dale and Esgaroth have Militia House and the way Woodland Realm will have Wine Cellar etc. Otherwise original outposts like Dol Guldur and the dol Amroth one just look a bit... empty, shall we say.
I also love his suggestions for units, but I think Ram Riders should be there too (limited to three). I know the Team and German community don't like them, but oh well, the only thing I can do to support them is talk.
CragLord:
--- Zitat ---GODDAMN, Tienety's suggestion's for the Assembly Hall are AMAZING, I was stuck up on the initial post proposition, thank you CragLord for pointing me out (even though I still don't like losing Lake Town archers).
--- Ende Zitat ---
You are welcome. :)
Always read whole topics and read it from start. :D
There is no reason for Lake Town archers, when there will be some new range dwarven units. :P Lake Town will be always avaliable for Ered Luin, it is most lore accurate choice.
--- Zitat ---I love the expansion building options like the Dwarven Tavern (I actually thought about suggestion a tavern as a castle building before 4.1 was released, but never got down to it) and the Assembly Table. I think every original Outpost should have expansion buildings like this the way Dale and Esgaroth have Militia House and the way Woodland Realm will have Wine Cellar etc. Otherwise original outposts like Dol Guldur and the dol Amroth one just look a bit... empty, shall we say.
--- Ende Zitat ---
That is try, but point is on dwarven outpost expansion, in term of balance between them those expansion parts are proposed. Table is my suggestion at first place! :D
--- Zitat ---I also love his suggestions for units, but I think Ram Riders should be there too (limited to three). I know the Team and German community don't like them, but oh well, the only thing I can do to support them is talk.
--- Ende Zitat ---
About Rams, best way to implement them is through summoning spell (Lord Dain or Murin). Murin suggestion, and there is similar about Dain summon ability, read this topic: Link
They should be part of Assembly Hall because on Dwarven Outpost expansions are only basic units (sword/axe, pikes, archers), elite are from barracks and there is only one hero unit and we all know way to get them. :)
The Dark Lord:
nevermind the vote of errid luin i voted wrong :( read it to fast [ugly]
Navigation
[0] Themen-Index
[#] Nächste Seite
[*] Vorherige Sete
Zur normalen Ansicht wechseln