[en] Edain Mod > [Edain] Dwarven Suggestions

New and Different Outpost Building for Ered Luin/Iron Hills

<< < (40/45) > >>

LordDainIronfoot:

--- Zitat von: Fredius am  9. Sep 2015, 19:21 ---Ah I didn't remember that Isengard Ballista; perhaps because I never played BFME2 skirmish mode xD.

Well people, I think it's about time I translate everything and put our new concepts in the first post. Good luck to all of us and let's hope our super-great-excellently-awesome idea will be used in the mod!

--- Ende Zitat ---
Well I just hope you guys liked my ideas and concepts and abilities with Spear Throw and etc...
Now for real my friends lets hope fingers crossed for the Team and German Forum to like all of our combined efforts! :-)
GREETINGS! :-)
P.S. I just have a thought since Ered Mithrin and Orocarni Units must be somehow equivalent of Lake Town and Dale Units we can make this which will fit.great I think for Ered Mithrin and Orocarni style!So this is what I mean ,we can have Ered Mithrin Spearman(Lake Town and Dale Spearman) ,Ered Mithrin Crossbowman (Lake Town and Dale Archers) and in the end Orocarni Guardians (Lake Town and Dale Swordsman) all those will be limited to 3 Battalions for Unit to represent the small numbers of Dwarves in Ered Mithrin and the fact that Orocarni are long distanced and have some grudge against Lonbeards so thats why they send only few in numbers! :-)
What do you guys think about that!? :-)

Oh and here is what I think is the best(to my opinion and persenal taste) design for Grimir/Gorin and I think Edain had simillar Design for Thorin Oeakenshield in Odler Versions which can be remade a little and used! :)
I think this Old Thorin Figure will work perfectly as a look for Grimir/Gorin it looks Noble and Leader like a Lord but not so Kingly to represnt that Ered Mithrin is not a great Dwarven Realm led by a dcendant of Durin or other Father of the Dwarves! :)
What you think about it!!? :)

Fredius:
That Grimir looks great Dain, to me it's better than the older one! I think solely Ered Mithrin units would be best, because having only regular warriors of Orocarni and only spearmen/crossbowmen from Grey Mountains doesn't really suit me well tbh. If Orocarni were to be put in the mod then I'd like them to become a standard swordsmen/spearmen/archer combo like the other factions.

I'm about 25% done with the translations and I'll continue tomorrow.

CragLord:

--- Zitat von: LordDainIronfoot am  9. Sep 2015, 19:33 ---
--- Zitat von: Fredius am  9. Sep 2015, 19:21 ---Ah I didn't remember that Isengard Ballista; perhaps because I never played BFME2 skirmish mode xD.

Well people, I think it's about time I translate everything and put our new concepts in the first post. Good luck to all of us and let's hope our super-great-excellently-awesome idea will be used in the mod!

--- Ende Zitat ---
Well I just hope you guys liked my ideas and concepts and abilities with Spear Throw and etc...
Now for real my friends lets hope fingers crossed for the Team and German Forum to like all of our combined efforts! :-)
GREETINGS! :-)
P.S. I just have a thought since Ered Mithrin and Orocarni Units must be somehow equivalent of Lake Town and Dale Units we can make this which will fit.great I think for Ered Mithrin and Orocarni style!So this is what I mean ,we can have Ered Mithrin Spearman(Lake Town and Dale Spearman) ,Ered Mithrin Crossbowman (Lake Town and Dale Archers) and in the end Orocarni Guardians (Lake Town and Dale Swordsman) all those will be limited to 3 Battalions for Unit to represent the small numbers of Dwarves in Ered Mithrin and the fact that Orocarni are long distanced and have some grudge against Lonbeards so thats why they send only few in numbers! :-)
What do you guys think about that!? :-)

Oh and here is what I think is the best(to my opinion and persenal taste) design for Grimir/Gorin and I think Edain had simillar Design for Thorin Oeakenshield in Odler Versions which can be remade a little and used! :)
I think this Old Thorin Figure will work perfectly as a look for Grimir/Gorin it looks Noble and Leader like a Lord but not so Kingly to represnt that Ered Mithrin is not a great Dwarven Realm led by a dcendant of Durin or other Father of the Dwarves! :)
What you think about it!!? :)

--- Ende Zitat ---
Very nice lore explanation about limitations of dwarven numbers. That is really nice argument for those limitations, I personally support this. Also I think that new Grimir's look is best suggested so far.
I am thinking about new maybe passive abilities this new units could have, will post something about them ASAP (I have came to idea, if those units are limited and as you have said from balace terms they need to be stronger, maybe we could suggest for new passive abilites for every single one of them, something similar exist with Mordor's Cirith Ungol units, every single unit have unique passive ability, in case of those units they should have more defensive like those Cirith Ungols do more damage, because Iron Hills is already DPS faction in term of units).

Also guys I will suggest something which is maybe to radical, but it is really unique (personally I have got that if we not suggest something unique or lore wise we are doomed in start, so I will suggest this which is in my opinion unique and lore approved from movie aspect :P)
I was thinking, we have suggested ballista like upgrade for Assembly Halls (I have suggested it at first place), so maybe we could also think about Windlance. I mean, windlance is something very unique, this could only be avaliable at Outposts of dwarven kingdoms.
So I will underline now, so this don't make some confusion, this idea is mainly because of balance between those dwarven Ouposts. I have suggestion that all Ouposts have Windlance upgrade, or Lake Town/Dale have it and Assembly could stay on idea about balista. So in general all three Outpost have "unique" siege weapon expansion.
Windlance could have mainly anti monseter and anti air role! Their attack could be only air oriented or both air and ground. I presume this is something which animations are very hard to do, so mainly this is idea on which should be watched like upgrade of Outposts, not something which is indispensable part of this Outpost building or this idea in general!

P.S. I have just noticed Fredius comment, so I have to add next, we have a problem with idea in general (I mean with idea of Assembly Halls) if we have only one "kind" of dwarves. In that case, we shouldn't add Assembly Halls at all, insted we should add some reinforcement Ered Mithrin building or Orocarni building in other case. So from my prospective, Ered Mithrin and Orocarni units are necessary if we want base for Assembly Halls, if we want in this Outpost only Ered Mithrin or only Orocarni units, then we should suggest new (in term of look, properties and some expansions) Outpost building. :)


 

LordDainIronfoot:

--- Zitat von: Fredius am  9. Sep 2015, 22:42 ---That Grimir looks great Dain, to me it's better than the older one! I think solely Ered Mithrin units would be best, because having only regular warriors of Orocarni and only spearmen/crossbowmen from Grey Mountains doesn't really suit me well tbh. If Orocarni were to be put in the mod then I'd like them to become a standard swordsmen/spearmen/archer combo like the other factions.

I'm about 25% done with the translations and I'll continue tomorrow.

--- Ende Zitat ---
I am glad you like the Grimir look! :)

No while I share your opinoin about the Orocarni,we have to think about the Balance!If te Assembly Halls give much more Units for Orocarni like Guardians,Spearman,Archer(or something else) as well the same for Ered Mithrin it will make it arther unbalalnced and too strong comapred to the Lake Town and Dale only 3 Units! :) And as much as I would like too se full Orocarni Army I think that the Team will not like it if it s like that!

So have Balance between the 3 Outposts we should have the Same Number of Units available,that at least what I think! And I think I suggested a godo way for that! :)
Ered Mithrin 2 Units it is closer liek distance and relationship with Iron Hills and 1 Orocarni Unit because it is much bigger distance(and Orocarni Can't leave their Stronghold undefended by sending full Army) and also they have a grudge against Longbeards so they still honor their word but send less Reinfrocments!
And further more since the Units are Dwarves they have to be basicaly stronger(Have more Health and Armor than Dale and Lake Town) to balacne that we will make them Limited to 3 Battalions per Unit which will also corresponds to the low numbers of Dwarves in Ered Mithrin and the grudge and the long distance of Orocarni! :)
So what do you think my firend do you agree with that!? :)

P.S. Take your time and rest,no need to hurry you are doing enough for us as it is now! :)

--- Zitat ---P.S. I have just noticed Fredius comment, so I have to add next, we have a problem with idea in general (I mean with idea of Assembly Halls) if we have only one "kind" of dwarves. In that case, we shouldn't add Assembly Halls at all, insted we should add some reinforcement Ered Mithrin building or Orocarni building in other case. So from my prospective, Ered Mithrin and Orocarni units are necessary if we want base for Assembly Halls, if we want in this Outpost only Ered Mithrin or only Orocarni units, then we should suggest new (in term of look, properties and some expansions) Outpost building. :)
--- Ende Zitat ---
Absolutely agree with you Crag,and I think mine idea makes a perfect way to have both Orocarni and Ered Mithrin Units and have Assembly Halls! :)


--- Zitat ---I was thinking, we have suggested ballista like upgrade for Assembly Halls (I have suggested it at first place), so maybe we could also think about Windlance. I mean, windlance is something very unique, this could only be avaliable at Outposts of dwarven kingdoms.
So I will underline now, so this don't make some confusion, this idea is mainly because of balance between those dwarven Ouposts. I have suggestion that all Ouposts have Windlance upgrade, or Lake Town/Dale have it and Assembly could stay on idea about balista. So in general all three Outpost have "unique" siege weapon expansion.
Windlance Lake Town
Windlance Dale
Windlance could have mainly anti monseter and anti air role! Their attack could be only air oriented or both air and ground. I presume this is something which animations are very hard to do, so mainly this is idea on which should be watched like upgrade of Outposts, not something which is indispensable part of this Outpost building or this idea in general!
--- Ende Zitat ---
I agree over all with that diea,but I think the animation for Windlance could be a problem or may be not,I am not sure! :)
Greetings! :)

Fredius:
Hmm good points guys. Okay I too agree with the Assembly Hall containing both Orocarni and Ered Luin units.

Altough I too like the windlance idea, please remember that making animations is one of the hardest things in BFME. However, I'll put the windlance idea as a proposal for an upgrade and if it's not possible then the alternative would be a standard ballista.

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln