[en] Edain Mod > [Edain] Dwarven Suggestions
New and Different Outpost Building for Ered Luin/Iron Hills
CragLord:
--- Zitat von: Tienety am 10. Sep 2015, 08:19 ---Well, If Orocarni and no-canon hero is big problem, We can add some Ered Luin Adventurers to Assembly Hall with some hero from Thorin company or Nár.
Ered Luin Adventurers can have old design(like in Ered Luin faction) but with hood and cape.
--- Ende Zitat ---
I am not for this idea, Nár is know like Thrors companion, old dwarf, more messanger than warrior. Also it is matter of preferences about Orocarni, as I have understand team finds them like dwarfes who might be allied with Sauron. That is matter of preferences and individual opinion. From lore there is not singe one fact to support this thinking.
All we know is that in East was four tribes, they lived in rich mountains, full of different kind of minerals and some of those tribes had gold lust. :)
--- Zitat ---Maybe Assembly Hall can have all three standard unit from Orocarni(or Ered Luin) and Ered Mithrin but with different strengths.
Orocarni(or Ered Luin): better armor
Ered Mithrin: stronger against monster and single target
--- Ende Zitat ---
I agree about special abilities, but 6 units, that is too much.
As I have said earlier, I presonally think that in Assembly Halls we need different types of dwarven warriors from different kingdoms, that is base of Assembly Halls. In other case, we should suggest some Orocarni barracks or Ered Mithrin structure for Ered Mithrin units in particular.
I like idea, but I think it is OP, just make comparison with other dwarven Outposts.
In comparison with regular Iron Hills infantry those units will have more armor, and they will do more damage to monsters.
At start all Assembly Halls units should have 10-15% more armour than regular infantry.
About passives abilities:
Orocarni guardians will have passive ability named : Gold lust.
Those units during fight get into state of Gold lust, if they are focused more than 2 sec on target, then they got 10% of attack speed (or some other amount of bonus attack speed, this makes Guardinas effective against single target enemies).
Ered Mithrin units will have passive ability named: Monster fighters
They will do bonus damage against Monsters, and only monsters.
Against normal units they will do standard damage.
--- Zitat von: LordDainIronfoot am 10. Sep 2015, 18:42 ---Hello to all! :)
Concerning myh last suggestion for Grimir Model,I remebered that it was used for Thorin Oakenshield Model in much Older Version of Edain Mod!Which will make it easier to use with just few Color and graphic adjusments I think at least it will be! :)
All this makes it easier for the Team I think,if they still keep the Model of course! :)
The only things I think should be cahnged are diffrent Color of Clothe and Cape!May be Dark Grey or Pale Blue Gray with Grey Clothes!? And a little change for te Hair Style and Beard to look more like this....
And I think he should get that Shoulder Armor!It looks awesome and cool,I think they will fit good and will be nice on him to see in game! :)
Well and different Weapon like Two Handed Mattock or smoething I suggested in previous Posts!
What do you guys think about this!?
Greetings!
--- Ende Zitat ---
Agree, nice suggestion. :)
Fredius:
Lovely ideas guys really great work!
I agree with Crag and Dain, Ered Luin doesn't really have to be a part of the Assembly Hall; I think the idea of using Dwarves from less-known kingdoms is what makes our Assembly Hall unique!
Yes Dain that model could indeed be used with some little changes to it, nice work!
Nice idea Crag about the Goldlust! I have thought more of making it a little more unique; what do you guys think of the idea of making the "Goldlust" power a passive power of the Orocarni Dwarves who give money to the player everytime the they kill an enemy; because they raid their corpses for valuables? This will definetly display the greedy nature of the Orocarni Dwarves.
LordDainIronfoot:
--- Zitat ---I agree about special abilities, but 6 units, that is too much.
As I have said earlier, I presonally think that in Assembly Halls we need different types of dwarven warriors from different kingdoms, that is base of Assembly Halls. In other case, we should suggest some Orocarni barracks or Ered Mithrin structure for Ered Mithrin units in particular.
I like idea, but I think it is OP, just make comparison with other dwarven Outposts.
--- Ende Zitat ---
A have to agree with Crag on this one!Too many Units will ruin the Balance with Dale and Lake Town just as I said in previous comments! And as Fredius said having different than the current Dwarven Kingdoms is what makes the Assembly Halls what they are and unoqe! :-)
--- Zitat ---In comparison with regular Iron Hills infantry those units will have more armor, and they will do more damage to monsters.
At start all Assembly Halls units should have 10-15% more armour than regular infantry.
About passives abilities:
Orocarni guardians will have passive ability named : Gold lust.
Those units during fight get into state of Gold lust, if they are focused more than 2 sec on target, then they got 10% of attack speed (or some other amount of bonus attack speed, this makes Guardinas effective against single target enemies).
Ered Mithrin units will have passive ability named: Monster fighters
They will do bonus damage against Monsters, and only monsters.
Against normal units they will do standard damage.
--- Ende Zitat ---
I really like the idea about those Passsive Abilities and Bonuses I think they fit perfect ,I see you have thought very hard about them and made excellent work in creating them :-)
--- Zitat --- Nice idea Crag about the Goldlust! I have thought more of making it a little more unique; what do you guys think of the idea of making the "Goldlust" power a passive power of the Orocarni Dwarves who give money to the player everytime the they kill an enemy; because they raid their corpses for valuables? This will definetly display the greedy nature of the Orocarni Dwarves.
--- Ende Zitat ---
My friend I have thought about that too as a way to represent their Gold Lust but since Iron Hills Regular Army can gain a he same effect trough Thorin III Runes and it will not be so unique but nevertheless the idea is good and if the Team likes I will happy to have it in Game! :-)
Greetings! :-)
Tienety:
--- Zitat von: LordDainIronfoot am 10. Sep 2015, 18:42 ---Concerning myh last suggestion for Grimir Model,I remebered that it was used for Thorin Oakenshield Model in much Older Version of Edain Mod!Which will make it easier to use with just few Color and graphic adjusments I think at least it will be! :)
All this makes it easier for the Team I think,if they still keep the Model of course! :)
The only things I think should be cahnged are diffrent Color of Clothe and Cape!May be Dark Grey or Pale Blue Gray with Grey Clothes!? And a little change for te Hair Style and Beard to look more like this....
And I think he should get that Shoulder Armor!It looks awesome and cool,I think they will fit good and will be nice on him to see in game! :)
Well and different Weapon like Two Handed Mattock or smoething I suggested in previous Posts!
What do you guys think about this!?
Greetings!
--- Ende Zitat ---
Great idea but I think that Grimir can keep his old sword. 8-)
--- Zitat von: CragLord am 10. Sep 2015, 19:25 ---In comparison with regular Iron Hills infantry those units will have more armor, and they will do more damage to monsters.
At start all Assembly Halls units should have 10-15% more armour than regular infantry.
About passives abilities:
Orocarni guardians will have passive ability named : Gold lust.
Those units during fight get into state of Gold lust, if they are focused more than 2 sec on target, then they got 10% of attack speed (or some other amount of bonus attack speed, this makes Guardinas effective against single target enemies).
Ered Mithrin units will have passive ability named: Monster fighters
They will do bonus damage against Monsters, and only monsters.
Against normal units they will do standard damage.
--- Ende Zitat ---
Nice idea, but Orocarni dwarves should gets gold with this Gold lust ability. Maybe Orocarni dwarves can gets gold if they are attacking the enemy buildings. What do you think about this?
--- Zitat von: Fredius am 11. Sep 2015, 02:29 ---Nice idea Crag about the Goldlust! I have thought more of making it a little more unique; what do you guys think of the idea of making the "Goldlust" power a passive power of the Orocarni Dwarves who give money to the player everytime the they kill an enemy; because they raid their corpses for valuables? This will definetly display the greedy nature of the Orocarni Dwarves.
--- Ende Zitat ---
Orocarni dwarves can gets same power with Thorin's rune:
Fredius:
I didn't know about Thorin III's ability, looks like I have to play the game more often xD.
Gaining resources from buildings is a good alternative to me, thanks Tienety! What does the rest think about that idea?
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