[en] Edain Mod > [Edain] Dwarven Suggestions
New and Different Outpost Building for Ered Luin/Iron Hills
LordDainIronfoot:
--- Zitat von: Dardrad_of_Ered_Luin am 26. Jul 2015, 23:20 ---LordDainIronfoot you also suggests good ideas especially for dwarf factions xD
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Ha ha ha!Tanks mate!But most of them we combine and think about them with Tienity to make them better and more balanced!So it is mostly like combined ideas from me and him! ;)
Dardrad_of_Ered_Luin:
No wonder they are so good ideas
Gandalf The Gray:
well I have always found Thorin to be the more reasonable of the two xD xD xD
CragLord:
--- Zitat von: Tienety am 26. Jul 2015, 19:32 --- I with LordDainIronfoot have some better ideas for Assembly Hall in Iron Hills.
Basic building can have this design:
or something like this with dwarven style:
Battle Tower can be part of basic building. So, this building will be a little more expensive(1500) than basic building of Lake-Town/Dale(800)
Similarly to Lake-Town or Dale, this building can have some extensions:
1) Dwarven tavern
Tavern produces resources and heals nearby units.
2) Assemble Table
This is extension contains Assemble Table with 7 representatives fo each dwarven clan. Assemble Table offers a leadership for units.
3) Catapult
Unlocks Catapult in Assembly Hall
4) Assembly barracks:
Assembly barracks extension will have this design:
Barracks unlocks dwarven units from Ered Mithrin and Orocarni:
* Phalanx of the Orocarni
Orocarni units will have this design:
* Guardians of the Ered Mithrin(with mace and shield)
Mace:
* Ered Mithrin crossbowmen
Ered Mithrin units will have this design:
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Another great preposition guys! :)
I see that you integrate some of my thoughts from earlier reply. (I am honored. xD :))
First I was thoughtful is this kind of structure appropriate for Iron Hills?
This idea was taken from that dwarven meeting in Ered Luin, so location of this building was there when we speak in general. But in that time from lore we have that anyone of dwarven clan leaders could call this meeting. (There was no hierarchy among them, all seven leaders was equal because no one of them was in possession of Arken stone.) So this building from lore aspects could be integrated in any of dwarven faction.)
Well I have few advices to just little modify your preposition. (All in accordance with Lore ;) )
About that cost increase, I agree completely.
Like that building expansions, tavern is nice, like that "Assemble Table" :P (Maybe to describe that leadership?) My prepostion is just to buff defence of nearby Dwarven units. ;)
Catapult is also nice idea, but I think that is little boring. (Dwarfs = catapults, let's go outside the usual). My idea is to add balista instead of catapult somewhere on this building. It could be used model of Isenguard balista. Maybe something like this: Assembly barracks can have same design like King Dain's, really don't see there anything for dispute. This is justifiably from timeline aspect. (Iron Hills used this kind of structure in one time point, many years later Dain used that barracks again when he is king of Erebor.)
About units, there is next:
Really like prepositions, again have some advices:
Orocarni units to use that design of old Khazad dum veterans, but they should have mace and shield, (Mace you suggested for Gray Mountains units) and this units to call Warriors from Ococarni or Guardians of the Red Mountains or Guardians of the Ococarni. My suggestion is to use Phalanx of the Ered Mithrin, because dwarves there lived and fight "every day" with cold drakes and other foul monsters, so in their favour to survive, they must mastered weapons which is good against monsters. (And in game that is Spear/Pike. :) )
Crossbows stays from Ered Mithrin. (Justified weapon against monsters. :) )
(While playing Wotn,I really liked all dwarves who dwelt in Nordinbad.)
--- Zitat von: Tienety am 26. Jul 2015, 19:32 --- Also, Assembly barracks unlocks new hero: Grimir
http://lotr.wikia.com/wiki/Grimir
Maybe you know this charakters from hero submod. Grimir is dwarf emissary. So, I think he is fit for the outpost. He has only melee weapon. In addition, Iron Hills has own normal hero with a bow. Drar can be main archer in Iron Hills subfaction.
Grimir abilities:
Level 1: Dwarf emissary(passive)
Grimir inspires dwarves from different kingdoms to battle against common enemies. Nearby dwarven units gets +15% attack and +15% armor.
Level 3: Art of survival
Grimir is able to heal injuries. Heals all nearby heroes and units
Level 5: Monster Hunter from Grey Mountains:
Grimir has experience from the fight against the dragons and others monsters in Grey Mountains.
Passive: Now he has double damage against a monsters.
Active: For 15 seconds he deals +50% more damage
Level 10: Hunt for the Dragon
Grimir and his kin go to fight against dragon.
For 30 seconds selected enemy hero or unit get -50% armor
what do you think?
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Think that white hair is nice and unique after removing old Dain's model. :) :P
Few text changes I propose in accordance with Lore af course. :)
Level 3: Art of survival rename it to Survival in the Withered Heath. (Survival in the most dangerous region of the Ered Mithrin, reasonable suggestion?)
Level 5: Monster Hunter from Grey Mountains:
Grimir has experience from the fight against the dragons and others monsters in Grey Mountains.
I would prefer in that description cold drakes instead of dragons, in my opinion more accurate description. (Drakes are wingless dragons, there are Cold and Fire Drakes, in Ered Mithrin there was lot of fights between Cold Drakes and Dwarfs.(From Lore)) .
Other parts are nice and unique. :)
Tienety, I hope you will like this. xD :P
Dardrad_of_Ered_Luin:
I like the amendment that iso CragLord with the idea that gave Tienety.
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