[en] Edain Mod > [Edain] Dwarven Suggestions

New and Different Outpost Building for Ered Luin/Iron Hills

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CragLord:

--- Zitat von: Tienety am  2. Aug 2015, 16:56 ---Lurtz has a very similar ability on level 10.

--- Ende Zitat ---
Ok, missed that. :)


--- Zitat von: Tienety am  2. Aug 2015, 16:56 ---Hmm maybe a few changes: 8-)

Level 10: Defensive position
Grimir gives order to build defensive positions.
He permanently summon Ered Mithrin banner, two crossbowmen and six spearmen from Ered Mithrin around the banner. They don't move and protects banner.
Allies units nearby Ered Mithrin banner gets +20% armor. Defensive position has function like a battle tower and statue.

What do you think now? ;)

--- Ende Zitat ---

So far, we have next:

Grimir abilities:

Level 1: Dwarf emissary(passive)
Grimir inspires dwarves from different kingdoms to battle against common enemies. Nearby dwarven units gets +15% attack and +15% armor.

Level 3: Survival in the Withered Heath
Grimir knows how survival in the most dangerous region of the Ered Mithrin. Grimir is able to heal injuries. Heals all nearby heroes and units

Level 5: Monster Hunter from Grey Mountains
Grimir has experience from the fight against the cold drakes in Grey Mountains.
Passive: Now he has double damage against a monsters.
Active: For 15 seconds he deals +50% more damage

Level 10: Defensive position
Grimir gives order to build defensive positions.
He permanently summon Ered Mithrin banner, two crossbowmen and six spearmen from Ered Mithrin around the banner. They don't move and protects banner.
Allies units nearby Ered Mithrin banner gets +20% armor. Defensive position has function like a battle tower and statue.
First I must say this proposal is unique and I like it. Like that banner idea, just again must remind you about few things.
First Dain is hero with buffs and unit summoning ability. We (you, Dain and me) are committed for introduction of Ram units (any form of them) in that Dain's summoning ability. So main summoner is Dain (in unit aspect), personally I like this banner idea, because we keep main summoner/support role for Dain Ironfoot. But this "Defensive position" must be limited (3 or 5 max). Simply because Dwarves already have a Battle  Tower Summoning Power, and this "Defensive position" is pretty strong, 20% defence is a lot of buff. Simply if this isn't limited, then you can make living wall of Ered Mithrin units and it buffes other units on battlefield, simply OP. :)
Then I again take a look at those abilities we suggested for Grimir, and there should be one more change so this hero will be similar to Bard/Brand. His leadership "Dwarf emissary" should only affect Ered Mithrin units, because Bard/Brand leaderships only affect LakeTown's/Dale's units. This is key in balance of Dwarven kingdoms. :)

Tienety:
Ok a few changes for Grimir abilities. xD

Grimir abilities:

Level 1: Dwarf emissary(passive)
Grimir inspires dwarves from Ered Mithrin and Orocarni to battle against common enemies. Nearby Ered Mithrin and Orocarni units gets +15% attack and +15% armor.

Level 3: Survival in the Withered Heath
Grimir knows how survival in the most dangerous region of the Ered Mithrin. Grimir is able to heal injuries. Heals all nearby heroes nad units.

Level 5: Monster Hunter from Grey Mountains
Grimir has experience from the fight against the cold drakes in Grey Mountains.
Passive: Now he has double damage against a monsters.
Active: For 15 seconds he deals +50% more damage.

Level 10: Defensive position
Grimir gives order to build defensive positions.
He permanently summon Ered Mithrin banner, two crossbowmen and six spearmen from Ered Mithrin around the banner. They don't move and protects banner.
Enemy monsters and heroes nearby Ered Mithrin banner gets -10% armor. Defensive position has function like a battle tower and statue.
You can have only five Defensive position in game.

LordDainIronfoot:
I prefer the previous version! :)

CragLord:

--- Zitat von: Tienety am  2. Aug 2015, 18:34 --- Ok a few changes for Grimir abilities. xD

Grimir abilities:

Level 1: Dwarf emissary(passive)
Grimir inspires dwarves from Ered Mithrin and Orocarni to battle against common enemies. Nearby Ered Mithrin and Orocarni units gets +15% attack and +15% armor.

Level 3: Survival in the Withered Heath
Grimir knows how survival in the most dangerous region of the Ered Mithrin. Grimir is able to heal injuries. Heals all nearby heroes nad units.

Level 5: Monster Hunter from Grey Mountains
Grimir has experience from the fight against the cold drakes in Grey Mountains.
Passive: Now he has double damage against a monsters.
Active: For 15 seconds he deals +50% more damage.

Level 10: Defensive position
Grimir gives order to build defensive positions.
He temporarily summon Ered Mithrin banner, two crossbowmen and six spearmen from Ered Mithrin around the banner for 30 seconds. They don't move and protects banner.
Allies units nearby Ered Mithrin banner gets +20% armor. Defensive position has function like a battle tower and statue.
--- Ende Zitat ---
It looks nice.
As I said earlier, there is no need for that permanent/temporary switch about banner, just to limit number of available banners because of that defence buff. That is my opinion. :) With or without that change it looks nice. ;)

P.S. I am not trying now to make some  mess here, if you just take into consideration usage of this banner ability + upgraded battlewagon (with banner upgrade) + other leaderships you have a lot of defence bonuses for dwarves. We should really take that into consideration when we suggest changes like this one, simply we should try to avoid OP situations for any faction. :)

Tienety:

--- Zitat von: CragLord am  2. Aug 2015, 20:53 ---As I said earlier, there is no need for that permanent/temporary switch about banner, just to limit number of available banners because of that defence buff. That is my opinion. :) With or without that change it looks nice. ;)

P.S. I am not trying now to make some  mess here, if you just take into consideration usage of this banner ability + upgraded battlewagon (with banner upgrade) + other leaderships you have a lot of defence bonuses for dwarves. We should really take that into consideration when we suggest changes like this one, simply we should try to avoid OP situations for any faction. :)

--- Ende Zitat ---
Maybe just different effect for banner. I made a couple of changes. 8-)

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