[en] Edain Mod > [Edain] Dwarven Suggestions
Dwarven archer units
™Æ¿® Aragorn £ ‡™:
I have a wee proposition, if you'd give me a moment of your time.
Starting off: Ered luin crossbows, and Iron hills bowmen should be able to toggle between axe/bow.
Do you honestly think a dwarf would go anywhere with nothing but a ranged weapon? ;) .
It would also add something unique for the dwarves.
The axe-throwers wouldn't need a toggle, since they already tank and do slash damage.
Dardrad_of_Ered_Luin:
I like the idea that they can use melee weapons
helloa2134:
I do not like this proposal. Lore-wise it may make sense, but it doesn't make for good gameplay. All ranged Dwarven units should not also get melee weapons. That would make them very OP
™Æ¿® Aragorn £ ‡™:
--- Zitat von: helloa2134 am 28. Jul 2015, 02:19 ---I do not like this proposal. Lore-wise it may make sense, but it doesn't make for good gameplay. All ranged Dwarven units should not also get melee weapons. That would make them very OP
--- Ende Zitat ---
Then I got another proposition.
How about an active ability.
Basically, it would be this:
"The Dwarven archers decide their bows are not of good use right now, and for 30 seconds they gain + 20% armor and , draw-forth their axes"
Iron hills archers should draw out two axes for 30 seconds.
Ered luin crossbowmen should draw out one giant hammer for 30 seconds.
That is the idea, the cool-down should be around 1 minute and 30 seconds(Basically, 90000).
Like Legolas's knife fighter ability.
CragLord:
Well, mate don't trying to offend you in anyway, but what you suggest here is pointless.
Like helloa2134 said, your idea have nice Lore aspects, but it is practically balance-faction destroying idea. Dwarven units would be really OP. Point is to have counter units in every factions. If any kind of swordsmen managed to get close to archers, that swordsmen battalion should be able to kill that archer battalion. (It is part of balance) What you suggest in both posts is possibility for that archers to defend themselves(or simply to make greater damage to attacking battalion. No matter you suggest time limited axes for use that time limitations isn't important anyway). Simply they shouldn't be able to defend themselves, that is part of balance. Simple and strict. They are ranged units with reason.
Really, further don't see the point in this discussion.
P.S. Legolas is hero, it is normal to add him that toggle weapon in game, and possibility to buff defence in favour of survival. There are also motivs form Lore aspects, movie moments.
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