[en] Edain Mod > [Edain] Mordor Suggestions
Haradrim archers.
™Æ¿® Aragorn £ ‡™:
Add them back to the haradrim summon.
They don't need to come on the mumakil, just have them come in like the cavalry.
and please buff Mumakil to be like 2.02 4.0.
In 2.02 they were very weak to upgraded archers, but could squish heroes and not instant die on pikemen/spearmen.
CragLord:
Personally I think that they should be back in game, but they should be on mumakil. Simple, current situation with mumakil and free slot on him is little absurd. Were orc archers ever in history of Middle Earth be able to ride mumakil and shoot from his back?
Idea is good, always try to make balance between Lore/desire/idea. :)
P.S. And currently in game when you put Black Uruks at mumakil, simply it's op and absurd. :o
Sir_Stig:
While I think they should be added back into the summon, it's not possible to have them mounted as it causes a graphical error.
CragLord:
--- Zitat von: Sir_Stig am 28. Jul 2015, 19:10 ---While I think they should be added back into the summon, it's not possible to have them mounted as it causes a graphical error.
--- Ende Zitat ---
Didn't know that. :o
Don't have any idea about Haradrim archers right now. Only to say that Mordor have a solid cavalry. (Haradrim riders are not soo strong, so they maybe can give place to
archers.) Also to mention that Mordor already have some of the best archers in game. (Black Uruks.)
P.S. But anyway orc on mumakil looks idiotic in my opinion... I am for disabling possibility that orcs can get on mumakil. :)
CragLord:
And could be implemented that archers appear like reinforcements on ground, and after that they mount mumakil? Don't know is that graphical error caused with situation when archers are on mumakil at start or is problem with Haradrim archers model in general.
Because there is no graphical errors when other orcish archer units try to get on mumakil.
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