[en] Edain Mod > [Edain] Discussion and Feedback
Inner Resource Buildings Producing More Than Outer Ones
Elite KryPtik:
Most of what you said is right Draco, except 1 thing: That controlling the map is an automatic win. Just based off the games we have had together, 2 times you have had full map control and I only had my base, and I was able to turn you back. Once as Mordor, and once as Gondor. So you can turn it around in a siege situation if you play well. This was doable before the change to inner resource buildings producing more/as much as outer ones though, the change really just made certain factions harder to fight early game, due to the slower factions relying heavily on the cheaper outer farms to produce as many resources as possible.
What the team wants to do is make people actually want to try and defend in a siege, instead of just leaving the game(like you did earlier). Like I already said there are other ways to make sieges enticing and fun without changing the core concept of outer farms generating more resources than inner ones, the old system was better.
Draco100000:
--- Zitat von: Elite KryPtik am 8. Aug 2015, 05:00 ---Most of what you said is right Draco, except 1 thing: That controlling the map is an automatic win. Just based off the games we have had together, 2 times you have had full map control and I only had my base, and I was able to turn you back. Once as Mordor, and once as Gondor. So you can turn it around in a siege situation if you play well. This was doable before the change to inner resource buildings producing more/as much as outer ones though, the change really just made certain factions harder to fight early game, due to the slower factions relying heavily on the cheaper outer farms to produce as many resources as possible.
What the team wants to do is make people actually want to try and defend in a siege, instead of just leaving the game(like you did earlier). Like I already said there are other ways to make sieges enticing and fun without changing the core concept of outer farms generating more resources than inner ones, the old system was better.
--- Ende Zitat ---
The last match I made lot of errors, which I havent got to made. I could get a lot of units, but get sleeping in our battle. That one against gondor, I didnt know anything about rohan spearthrowers, who could change completely our mid-late battle. So in nearly all cases turn back a match is nearly imposible if the other player have the map and dont make enormous mistakes, as I did as rohan in our last match.
Elite KryPtik:
I could barely understand this post, try to improve your English a little bit when you post please, no offence :)
Anyways that's the point, most people who play this mod are not pros, half of them aren't even as good as us, which is why siege situations can be turned around for a lot of people. We aren't talking about pros on this forum, most people who use this mod play for fun, because they don't like the stupidly fast paced action and rush focused gameplay of the vanilla games.
In terms of your 2 counters to our previous games, which are irrelevant anyways because you still lost, Rohan Spear Throwers might be good and have a knockback, but they aren't going to kill a full army of upgraded Tower Guards and Citadel Guards, which is what I had in that Gondor match. Its simple math, Spear Throwers cost 120 CP, Tower guards cost 90 and have a formation that gives them +50% armor on top of leaderships. Not to mention Gondor's heroes completely trump Rohans heroes once they are leveled up, and all my heroes were level 10 by the time I turned it around.
In our match where I was Mordor, if you made mistakes then you hid them well, because your play seemed fine to me. You had plenty of peasants, and heroes, but once my Nazgul came out at level 5 with Morgul blade and killed all of your heroes, combined with the Cirith Ungol units, there was practically nothing you could've done. You might have turned it around if you hadn't just quit and instead had built a huge cavalry army, considering the bulk of my army was free orcs, but we'll never know because you decided to leave rather than let me besiege you.
That is the whole point of this topic and what the team is trying to change.
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