[en] Edain Mod > [Edain] Dwarven Suggestions

Quality material upgrades, new function for Structural Engineering

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Elite KryPtik:
So the current system to level up Dwarf buildings is kind of scatterbrained, isn't it? xD
I think most people don't even realize that leveling up their resource buildings also levels up their unit production buildings, so the button should be made more prominent, on both resource buildings and on military buildings. It should appear similarly to the Ring Function and Playing System buttons on the citadel, so that people will actually read and be aware of the method of leveling their structures up.

Additionally, why does structural engineering still level buildings to level 3 when the Dwarves already have a unique system? This should be changed to something different, to improve the defense of the castle. My suggestion is to change the name to "Defensive Patrols" and make passive guardians patrol near each structure inside the castle and defend them, like Gorbag/Shagrats ability, and reappear after 60 seconds if they are killed. Post any ideas you have for a new and different function for this upgrade, I'm eager to read them!

Finally, I don't think that the Battle Tower Training upgrade does anything, or at least its not visible if its working. After researching it, towers on the walls still fire normal looking axes.

CragLord:

--- Zitat von: Elite KryPtik am 11. Aug 2015, 23:53 --- So the current system to level up Dwarf buildings is kind of scatterbrained, isn't it? xD
I think most people don't even realize that leveling up their resource buildings also levels up their unit production buildings, so the button should be made more prominent, on both resource buildings and on military buildings. It should appear similarly to the Ring Function and Playing System buttons on the citadel, so that people will actually read and be aware of the method of leveling their structures up.
--- Ende Zitat ---
Totally support this idea! :) This is really necessary for better introduction with game in general (Of course I mean on informational level of game). This is "minor change" which will polish game and remind me on something similar I proposed in my thread for battle wagons.


--- Zitat von: Elite KryPtik am 11. Aug 2015, 23:53 --- Additionally, why does structural engineering still level buildings to level 3 when the Dwarves already have a unique system? This should be changed to something different, to improve the defense of the castle. My suggestion is to change the name to "Defensive Patrols" and make passive guardians patrol near each structure inside the castle and defend them, like Gorbag/Shagrats ability, and reappear after 60 seconds if they are killed. Post any ideas you have for a new and different function for this upgrade, I'm eager to read them!
--- Ende Zitat ---
Also agree, at first place I thought there was bug with structural upgrade in game.
It is avaliable to research  structural engineering on every stonemansion, which is absurd (There is no effect of those upgrades, simply you upgrade once on one stonemansion and that is that, what is point that this upgrade is still rsearchable on other stonemansions???). This upgrade should definitely add some improvement on defence system inside castle. About passive guardians patrol near structure, I say it sounds cool, but what is real benefit from it? Or better question is will that kind of change cause more lag or more slow gameplay? Simply, I find any kind of patrol unit unique as abilities or some expansions (as Dale). Don't  get me wrong, I support this as idea, but what is real benefit from that kind of change (Example: 2 warriors patrol near building, will they save building from attack of 3-4 battalions? They will  slow them and buy really minor amount of time. Is that some benefit? Of course if those guards do fighting, if you meant "passive"= not controlabe). I take to count and units from nearby builings, simply I think it would be nice visual change, nothing with real defence effect. That is my opinion. :) My proposal is maybe this upgrade should add some resistance to buildings against siege damage or add some small amount of armour in general. After all is this some kind of stone quality upgrade???

P.S. If I made some mistakes with current situations in game, I am sorry haven't played game for a week, maybe I confused/forgot something... :P

--- Zitat von: Elite KryPtik am 11. Aug 2015, 23:53 --- Finally, I don't think that the Battle Tower Training upgrade does anything, or at least its not visible if its working. After researching it, towers on the walls still fire normal looking axes.
--- Ende Zitat ---
Same thing I wanted to add to my thread, as minor change which is nessesary. You forestalled me. xD If you find any more "minor" changes (which are bugs in general) which will polish game, please add them to my thread (I think you will find a lot of them, simply I see what kind of person are you from your comments. That topic I opened because I presumed people every day think out some minor change or simply find something during gameplay which could polish game in better way.  Simply I am expecting that you will find more of those "minor changes" :P ).

P.S. I know that English is your native language, so I am sorry for any kind of errors I made here, simply I know those errors will "stinging your eyes" ... :P :)

Elite KryPtik:
I don't really think any of these ideas or suggestions belong in your thread, as excellent as it may be, because they are not minor cosmetic changes. Making an entirely new button for 5 different structures is a major change, and the Towers not gaining their upgrade is a bug.

1 small note, the structural engineering upgrade actually does work if the buildings in the same castle/camp/outpost are not already level 3, which is why it can be researched multiple times. That is not a bug.

Finally, don't worry about your English, as long as I can understand the point you're trying to make I could care less how many errors there are. If I was just learning German my grammar would probably be just as horrible :P The only time I get upset at errors is in the mod, and only if they're really bad, because I want to be able to understand what I'm playing. Which is why I ultimately ended up working my ass off and becoming a beta tester :D

CragLord:

--- Zitat von: Elite KryPtik am 12. Aug 2015, 02:55 ---Making an entirely new button for 5 different structures is a major change, and the Towers not gaining their upgrade is a bug.

--- Ende Zitat ---
I was thinking you suggested  to add one button about upgrades in general, anyway "Sharpness" of your answer left me speechless.  [ugly] :D :D :D
Agree about towers, simply I didn't think to add some bugs of that kind (there is ofc bug section for that) to my thread, simply cosmetic changes (Like glowing axes and similar, simply I haven't expressed my intention accurately... ). I am hoping you didn't undestand my intention as bad one. It was indirect invitation for support, nothing more. :P

--- Zitat von: Elite KryPtik am 12. Aug 2015, 02:55 ---1 small note, the structural engineering upgrade actually does work if the buildings in the same castle/camp/outpost are not already level 3, which is why it can be researched multiple times. That is not a bug.

--- Ende Zitat ---
I meant on level 3. ( Next time I deside to wrote on your topics/general in topics will check comment multiple times. :D)

Adrigabbro:
I gotta admit I hardly ever use the "upgrade all buildings to level 3" upgrade. I'm in favor of removing it. However I don't think adding patrols would fit. It's more of a goblin thing, like it was in 3.8.1 with Misty Mountains.

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