[en] Edain Mod > [Edain] General Suggestions

Flying units

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Odysseus:
Indeed. It is very strange. The slow attack speed of flying units makes it even worse.

Saruman_the_wise:
I truly hope ET pays great attention to this matter.

Elite KryPtik:
They have, LoM has made a post in the Lothlorien Balance discussion about it, and they read every post regardless, even if they don't respond to them all.

Walküre:

--- Zitat von: Saruman_the_wise am  7. Dez 2015, 02:08 ---I truly hope ET pays great attention to this matter.


--- Ende Zitat ---

What Elite KryPtik wrote  ;)
The Edain Community has already done its contribution, now it's time to wait for the Edain Team's dispositions.

Regarding the thread itself, it's interesting noticing how the majority opted for an enhancement even against structures, one of the characteristics the flying units were known for as well since BFME1.
I personally support this too.
One of the multiple iconic elements from BFME1 that we couldn't/shouldn't do without, I would say  :)

(Palland)Raschi:
We are discussing a new concept for flying units (for the fellbeasts to be exact) in the german part of the community now as well. I think it would be helpful to share this issue with the English Community.
It is supposed to change the way flying units attack and the way their abilities are used.
For instance:

The Player  to activates the Nazgul's "Ringhunter" form and uses his ability to take off with his Fellbeast close to a Mordor camp and the player can send him across the map as well. So far so good.
But in the mentioned concept the Nazgul is only able to attack through an ability which also needs time to recover. Additonally he can not attack like the most unit do and is easy to kill in this normal condition due to his low HP and Def.

The attack ability for instance makes the Nazgul invulnerable for any damage while he attacks a unit or siege weapon and additionally causes heavy damage to it (siege units are destroyed and standart bats loose about 80% of their units) and increases his flying speed as well. If the Nazgul achieves a higher level he also uses a scream during attacking causes units to flee.
After this single attack the Nazgul looses this invulnerability and is finally endangerd to be shot down as before.

The Player then need to send the Nazgul back to the camp for healing if the unit has been hit. The ability recovers after a certain time and is available for usage again.

This could be a good way to deal with most flying units and make them strong against units but also give them a certain weakness.

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