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Autor Thema: Edain Demo 4.1.2 Released  (Gelesen 3915 mal)

Ealendril der Dunkle

  • Gast
Edain Demo 4.1.2 Released
« am: 19. Aug 2015, 19:20 »
Khazâd ai-mênu, Companions of Edain!

Today, the Patch 4.1.2 for the Demo of Version 4.0 has been published. You can download it directly by the update function in the Launcher.

To download the Demo, please click on the:


If you have any problems, you can as always visit our Support-Forum!

We decided to publish a Fix-Patch, which will stabilize the game, before publishing the elves of Lothlorien.  This patch fixes many of the reported bugs, improves the balance and corrects some problems concerning the AI. Therefore, there won’t be lag problems with the Dwarven AI, or game crashes when playing against a Gondor AI.


Additionally, the patch includes the following changes:

- Economy Building have different cost and resource values:
*Economy buildings inside the fortress and on outposts cost 500 and generate 36 resources.
*Economy buildings at settlements cost 250, but generate only 24.
*Lumber mills generate 6 resources per wood.
*Citadels of camps and fortresses generate only 30 resources.
*Production increase upgrade increases the production to 33% more
*Defence measurements and increased defence measurements increase the health of the building each by 1500
The idea behind these changes was that the buildings inside the fortress should be the better ones, so that the fortress becomes a more attractive target, but only in the late game, because the buildings inside the fortress are more expensive and less effective.

 - Thorin III‘s Condemning Strike has been reworked such that the ability should work correctly now. Now, the ability deals less damage, but Thorin gains +20% armour for a short time. The reason behind this change was, that we wanted to improve Thorin III’s role as a tank.

 - Murin’s Charge ability doesn’t summon dwarven warriors, but Ram Riders.

 - Bofur‘s ability set has been reworked. His level 10 ability should work now in the way it was intended. Also, his pick axe attack has got a new function.

- Guardians of the Iron Hills deal 50% less damage against swordsmen, when using their charge ability, and the reload time has been increased by 25%
- Peasants and Farmhands: recruit time has been increased by 10 seconds
- Draft reloads 60% slower
- Block formation of the Gondor Soldiers does not reduce the damage anymore (it exchanges only armour for movement speed, as long as they keep their position it is direct bonus)

- All three basic Uruk units: 10% less health and armour, reduced boni by the steelworks

- Battlewagons automatically heal themselves at level 2

- Bill Ferny: damage reduced by 20%, Cutpurse grants only +35% damage and armor, but Bill steals twice as much resources per hit
- Gleam of the Arkenstone: grants only +50% damage

- Thorin‘s leadership: grants only +25% damage

- Flank penalty bonus of all units has been increased from 30% to 50%
- Health points of most heroes have been reduced by approximately 15%
- Cavalry deals greatly increased damage when trampling, in particular against archers, but is slowed down much more. The idea is that cavalry should be able to deal more damage, but has to be used more wisely.

- Cavalry speed has been increased once more by 10%, and the movement speed of mounted heroes has been adjusted to this value.

- Damage bonus of cavalry with forged blades against buildings ahs been increased by 50% (as a reminder, forged blades increase the basic and trample damage against all units, but the bonus against buildings is additional)
- Formation oft he Axe Rohirrim, grants +30%
- Spears deal 50% more damage, when they are trampled by cavalry.

- Also, the Beorninger got a new Bear Form[/b:
 


Have fun and enjoy playing!