[en] Edain Mod > [Edain] Isengard Suggestions
New unit for Isengard Early game. (+ ideas)
korner:
--- Zitat von: ™Æ¿® Aragorn £ ‡™ am 27. Aug 2015, 05:50 ---
--- Zitat von: Gandalf The Gray am 27. Aug 2015, 04:14 ---isengard should be able to spam wildeman i think they should be kinda like the rohans peasants
--- Ende Zitat ---
Good idea 8-|
Maybe the Wildman hut can generate resources?
--- Ende Zitat ---
Why would you then ever build something else but wildmen huts? A building which generates resources and can recruit units - that´s totally OP.
™Æ¿® Aragorn £ ‡™:
--- Zitat ---Good idea 8-|
Maybe the Wildman hut can generate resources?
--- Ende Zitat ---
Why would you then ever build something else but wildmen huts? A building which generates resources and can recruit units - that´s totally OP.
[/quote]
I was thinking it more-so producing 20 resources, and giving 60 command points.
Not it being a full-fledged resources building (Like the Rohan one)
korner:
oh man, I really forgot about the Rohan farms generating resources and recruiting units :D
Ok so it really wouldn´t be totally OP if you see it that way...
Lord of Mordor:
As others have said, Isengard's early game is meant to be on the weaker side, I think the main problem is that Mordor and Rohan are disproportionately strong at the moment. What EliteKryptik has described, being able to ignore enemy units and just keep going after their buildings is not healthy gameplay.
Gandalf The Gray:
--- Zitat von: ™Æ¿® Aragorn £ ‡™ am 27. Aug 2015, 05:50 ---
--- Zitat von: Gandalf The Gray am 27. Aug 2015, 04:14 ---isengard should be able to spam wildeman i think they should be kinda like the rohans peasants
--- Ende Zitat ---
Good idea 8-|
Maybe the Wildman hut can generate resources?
--- Ende Zitat ---
why not they are thieves and barbarians after all i think the huy of the wildmans needs a upgrade that after you get it it gives a passive skill to wildmans to steal money
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