[en] Edain Mod > [Edain] Isengard Suggestions
New unit for Isengard Early game. (+ ideas)
™Æ¿® Aragorn £ ‡™:
--- Zitat von: Skeeverboy am 27. Aug 2015, 22:59 ---
--- Zitat ---Wildmen cost money, orcs don't.
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Yes, but the Wildmen steal money from Mordor, so it can't buy expensive things. And the First Wildmen cost 450 (300 for wildmen hut and 150 for first wildmen), a orkbuilding 500.
Orkspamm isn't so op how you think. Orks die very fast and have no chance again a updatet army. When you destroy Mordors orkbuilding in the EG it needs long to buy a new, and with dunlands you can do this very fast.
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Wow, this topic is really taking off! 39 replies.
Anyways, It may cost 500 for the orc pit, but think about how many orcs the player can get out of that.
It would still cost 500 for 20 orc hordes, while for wild men (If you use torches alot)
It would be 650 in total,for the first battalion.
1000 for the second.
And the mordor player can just build towers to counter you destroying his orc pit.
Or he can get trolls for area of effect damage (Ultimatly ruining wildmen spam).
And Isengard's early game problem lies with how expensive Uruk scouts are.
If they costed 200, and came out faster I wouldn't have a problem (I find Uruk scouts to generally be a cool unit, but most of the time in early game they're not worth using, because the more scouts you buy, the later you will see Uruk crossbows,Urukpikes. Buy 4 battalions of scouts, and you just missed out on buying machinery of war I)
I can't believe I am actually saying this, but...
Lurtz could use 1000 more health, and more damage.
3500 health, and 350 damage isn't hero killer matterial.
And ugluk could use some more damage (And some small splash)
Their heroes aren't actually good, when you think about it.
Most of their heroes have low health (lower than normal heroes)
And average damage.
What's really disturbing is Wulfgar is a better hero killer than lurtz (!)
Most of the time I catch heroes such as king dain, or Gandalf walking over and killing lurtz.
CynasFan:
If you have only problems with the price of uruk scouts, than it could be better if scouts costs less with the mines. At the moment only normal uruks get cheaper by them, if scouts would get cheaper with them also there wouldn´t be a problem.
I think, that is the easiest way of balancing and fits with Isengards economy.
Greetings, CynasFan
™Æ¿® Aragorn £ ‡™:
--- Zitat von: CynasFan am 27. Aug 2015, 23:16 ---If you have only problems with the price of uruk scouts, than it could be better if scouts costs less with the mines. At the moment only normal uruks get cheaper by them, if scouts would get cheaper with them also there wouldn´t be a problem.
I think, that is the easiest way of balancing and fits with Isengards economy.
Greetings, CynasFan
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Cynas, you are a genius 8-|
Skeeverboy:
It won't balance it, because scouts are stronger as the other start infantry.
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--- Zitat von: Skeeverboy am 27. Aug 2015, 23:46 ---It won't balance it, because scouts are stronger as the other start infantry.
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Dude, I have seen scouts online in mulityplayer, and they are not actually 'stronger'
Gondor players have a habit of putting their gondor soldiers in shield wall, and then massacring the scouts with archers.
The scouts are two units in one, but not until later in the game.
They cost 90 command points, but can only use their bows once you waste 1400 resources on Lurtz. (Cripple doesn't last long enough and he has a habit of dying randomly)
You can't really count on them getting level 2 on their own, as they don't last very long once the fighting starts.
Perhaps you could add Ugluk's bonus as well once they reach level 2?
And make them level faster?
The point of making them cheaper is so you can buy them without sacrificing how fast you get late-game.
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