[en] Edain Mod > [Edain] Isengard Suggestions

New unit for Isengard Early game. (+ ideas)

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™Æ¿® Aragorn £ ‡™:

--- Zitat von: CynasFan am 23. Aug 2015, 22:40 ---I have to agree Skeeverboy.
We had lower prices in versions of 4. before, but Iseangart was able to recruit middlegame units in early game and so no other fraction had a chance (except Arnor, because one unit was really damn OP).
The current prices are OK, only the ressource building costs 8-|
But in the early game wargs are the best counter against normal cavallary of all fractions.
Greetings, CynasFan

Sorry for my english, i´m native german xD

--- Ende Zitat ---

I got an idea  [uglybunti]  [ugly] [uglybunti]  :o :D

It has something to do with grishnak :D
What if Grishnak could summon a tower?
it would have be the same exact thing as the isengard towers that you can buy in the base.
it would be able to buy steel bolts too.


That way isengard would be able to summon a defensive building to guard their settlements. (it would have a long enough cooldown to make sure grishnak doesn't summon two in one summon)

Skeeverboy:
But Grishnak don't come in the EG...

™Æ¿® Aragorn £ ‡™:

--- Zitat von: Skeeverboy am 25. Aug 2015, 07:10 ---But Grishnak don't come in the EG...

--- Ende Zitat ---

Isengard scouts should cost 200, like any other factions early infantry?
:DDD

And the scouts should cost 60-70 command points instead of 90

they're not even real archers till you buy lurtz and upgrade them/get them level two

Or you can give isengard an upgrade (Add it to the Urukpit) (Instead of lurtz)
That costs 300-500, but enables uruk scouts to use their bows. (You'd also make it cost 100 instead of 300 resources to buy)
It would be called 'archery training'.
You could also possibly make it so lurtz can't swap to his bow either till it's bought.
And all  Uruk units should cost 50 less resources(Including them).

And Wildmen axe throwers should cost 250.

playing isengard early game is quite weird when you think about.

You are the economy faction, yet you are struggling to get enough resources.

korner:
but isn´t that the interesting challenege about playing Isengard?

Difficult start, but then after a while you get a very strong economy and you can pump out masses of troops.
Uruks are prettey strong, wargs are strong, ballista and mines are strong, good heroes.

I don´t think it´d be wise to remove the only challenge among Isengard gameplay (difficult start) by buffing their early game.

Adrigabbro:
I totally agree with korner. You can't just expect a good erly game when playing Isengard given the insane late game you get.
By the way I don't think Isengard needs any big or medium changes at all. If anything, prices adjustements for Scouts and Dunlendings.

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