[en] Edain Mod > [Edain] General Suggestions

Brief General Ideas

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lordoflinks:
Arnor Visual Suggestions:
I had two suggestions for Arnor:
1. Can the White Tree symbol on their barracks be changes to their building plot symbol, and can the Gondor shield be replaced with a Arnor shield?
3. The Gatehouse on castle maps has Gondor banners and wooden plates with the White Tree on the interior, can these be changed to the banners seen on the rest of the castle, the Arnor ones.

FedeH:
Hello, i have a few short suggestions:

-Please make pressing Q do not select the ponies.
-Allow the door from the castles to be selected via drag+drop like normal units, when you're in a rush in an angmar castle with the 10PP power, that roof over the door makes the task quite problematic (and the same problem applies to imladris as i've seen in the ruudevil videos). I know i can make a group for the door alone, but i'd like to be able to avoid having to do that. it could be only selectable when you don't have another unit in the drag+drop area, like the way it works with buildings.
-I'd like to have rally points for both the Entmoot and the Rohirrim camp, it'd be really convenient.
-Bringing back the exit all option of the mineshafts? Or, if not possible, making it work like in the vanilla version, each batallion individually, not concerning if another batallion is entering the mine (nowadays you can't exit the mineshaft until every last soldier is inside, thus losing some momentum in fast movement a lot of batallions in the middle of a battle or a sneaky rush attack using the mineshaft power).

EDIT: i'd like to add lowering the siege speed, both ranged and rams (about 10-15%), right now they're too mobile, against brutal AI it's quite a challenge to kill ballistas with infantry.
Thanks!

Slawek56703:
CAH Olog Hai Class should have diffrent damage type and effect they are trolls ;) something like bash like other trolls the look of thier attack looks bad compared to how big they are and of course they cant trample when they should even with minimal damage

Canmancan215:
Hey guys, first off I just want to say when I saw your Mod I was hyped you guys have made new in depth factions with awesome models and so much more! I love everything you guys are doing and continue to do!

Now to my point, I think that many of us are excited for the future of this mod, with a new faction and updates on the way! I think I speak for a lot of us when I say we are curious about the future of this mod, after the Misty Mountains, what next? I'm very curious about how far you plan to go with this mod. (Hopefully endless ;) )

Anyway, I know you touched on this before but I think a lot of us would like to see an evil men faction. Yeah you know where I'm doing with this.  :D Here is my suggestion, do a faction called Men of the East or Evil Men. Set it up as the Dwarves, one faction where you can choose Rhun, Harad, or Dunland. I know this would be a lot of work because architecturally and style wise they are very different looking factions but wow would they be amazing to see and use on the field in great numbers!

Anyway I really hope you guys give a Men of the East faction another look and discuss it a little more. I love the mod and keep up the great work can't wait to see what you guys got planned.

Walküre:
Welcome to Modding Union, Canmancan215! Yes, the future of the Edain Mod after the Misty Mountains has already been discussed here and on ModDB too various times. This matter is, though, something that the Edain Team has never made an official statement about.

Therefore, every topic concerning the Evil Men faction proposal or similar suggestions remains pure fan-made speculation for now (though accurate and detailed it may be). The English Moderators have always opted to close such threads, but I recently decided to establish a proper space in the Off-Topic section, where you can freely express your ideas and even vote for a poll.

When the appropriate time comes, I will make sure to restore the thread as an ordinary Edain-related topic.

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