[en] Edain Mod > [Edain] General Suggestions

Brief General Ideas

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Slawek56703:
What would u guys say about to make debuffs being possible to as much as important as buffs ? For example when player is debuffed by some ability he can buff his troops by other ability provide leadership ex. heroes , spellbook and this way the effect of two abilities stack and both are effect are equally counted by game ? Some debuffs are really nasty but u can't buff ur troops until thier effect wear off or they are out of range .This way even more powerful debuffs wouldn't be a problem becouse u know u can by a little overcome some of thier bad effect adding ur own buff leadership .

Edit currently only Denethor have this function and his ability Blinded attack order


 

Walküre:
I don't really know if that could be feasible, but, conceptually speaking, I think that the purpose of this typology of features (I call it malus) is exactly the one of turning out to be a quite nasty hindrance to cope with. Just think about Mordor: it's quite imperative that they be compelled by necessity to make usage of such feature (Nazgûl, in particular), in order to make up for the faction's lack of heavy troops and upgrades; they thus rely on other types of possibilities, often connected with some magical/supernatural properties, which are really fitting in that environment. Only in this logic is everything eventually compensated.

Lord Aytugar:
About the outposts, Mordor has Minas Morgul and Dol Guldor except itselfs. Also it is the most powerful faction in the mod. Simply Gondor is the real enemy of Mordor. So shouldn't Gondor have another outpost except Dol Amroth? This is related with Arnor also and Lindon and Imladris buildings in Arnor will put together if i understand correctly in that topic. And Amon Sul is being desinged. So Arnor has 2 outpost different. It is not clear but should i expect Gondor has Osgiliath or something like that? It is not spesific detailed but it seems something is going to change. I hope i think correctly. There is nothing explained about this and i wish to get an answer please.

Walküre:
I can't provide you with the ultimate answer, nor could I speak on behalf of the Edain Team in this context, but I can share my personal opinion: the fact that Mordor has many allies and 'detached divisions' at disposal symbolises the mighty status of Sauron's realm, alongside showing that the evil rule of the Dark Lord is pervasively spread in different parts of Middle-earth. It basically means that Mordor could virtually reach almost every corner of the continent, menacing all its enemies; this is an important aspect to consider.

The uniqueness of the faction thus relies on these premises. Premises that ought in fact to remain a proper quality of Mordor only.

Lord Aytugar:
I see your point and Mordor's strategic and political position. There is no argue in that. But in the game it is so powerful. From the first game Gondor is naturally enemy of Mordor. But the implementation of this to the mod, after considering potentially Arnor's Elven buildings and Amon Sul outpost, Osgilliath is the best solution for it. Please do not think bad for me, i just do not have the patience.

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