[en] Edain Mod > [Edain] General Suggestions

Brief General Ideas

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Glorfindel23:

--- Zitat von: NobodyInParticular am  7. Aug 2017, 15:48 ---Anyone else notice that the "Numenorean" hero class uses the "Shield Maiden" animations? Just something I wanted to point out.

Anyway, I was wondering if you couldn't make Cripple Shot and Thorn of Vengeance hit normal units as well. Seeing as there are threats such as Trolls, Fire Drakes, and other such things that can't be targeted.

Another suggestion, for the Create a Hero's would be to add either an armor attribute, or simply add more armor, because with the armor they have now, they'll die real fast.

--- Ende Zitat ---

I disagree concerning you proposition to add armor to the create a hero:

- In the others mod on personal heroes can destroy a massive army and they can beat other normal heroes like aragorn.
- In edain they are more like a little bonus (a sort of captain), they are ggod like that because they can support the troops.

Otherwise welcome to modding union!

Goodfella:
Hi everyone,

A quick one this time and nothing to do with towers (yay! [uglybunti]):

A universal speed boost.

One of my favourite features of the patch fixes that deathless made is a universal speed boost.

It has nothing to do with balance, it's just another gameplay change that I and others would really like to see.

Pros:
It makes the games feel quicker, more action packed and generally more fluid.

It's way more fun to watch, as well as play, at higher speed.

Micro is more difficult at higher speeds, but this is a positive imo as it rewards the player with better micro skill.

Cons:
I understand there's a few issues with animations at higher speeds. It's something that obviously needs considering. This really is opinion based but i would much prefer a changed animation for any that are acting strange at high speeds. I'd even prefer strange animations being kept in - It's a sacrifice I'd be willing to take - but of course many may disagree with that.

There may be an issue with giving a speed boost (if it is a percentage increase) whereby you make units with already high-speed relatively quicker and slow units relatively slower. For example, a 10% universal speed increase would give a unit with speed '10' +1 speed but a unit with '100' speed +10 speed. Maybe giving an absolute speed value (rather than a percentage) increase like '+50 for all' would work, or simply reducing the speed of those units that are too high - either way it would def. be worth it imo!

What does anyone else think about a universal speed boost? I think it's another very simple change that would greatly improve the experience of the mod!

NoldorSithLordsShipwright:
Correct me if I'm wrong (don't have access to the game atm) but isn't there a setting that allows you to change the speed at which you play? I could be remembering a different game.

The_Necromancer0:
Pretty sure you're thinking of Warcraft there.

-DJANGO-:
A universal speed boost is def something i'd like to see in future. As you stated, it makes the game more dynamic and fluid.

One concern i have though, which you already pointed out, is that units that already have a speed boost become relatively quicker (like ered luin guardians in 4.4.1). This is something that should def be looked at.
But it generally also means that you can retreat quicker and the player who has an advantage in a fight (e.g. by using a spell) has less time to capitalise on it.

The other thing concerns the mirco intensity. Don't get me wrong, i absolutely support more mirco intensity in edain. But i just want to point out that the more mirco is involved, the bigger the host advantage is. Especially in such an old game like BfME.
In BfME2 1.09 mod for example, where the gameplay has high pace and the mirco intensity is huge, between two totally equal players the host will always win. Thats why they have hosting rules for tournaments...
However i think a speed increase of 10-20 % will be just fine.

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