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Brief General Ideas

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kmogon:
I would like to present some skills that could somehow have a positive impact on the uniqueness of the game.
I would like to suggest the introduction of a passive ability that has been going on for a long time. namely, I mean the ability that I called :

the glorious death - the death of the hero increases the damage and armor of nearby units for some time.

I think that this could increase the strategic aspect associated with some heroes: whether to sacrifice it for the likely victory of the battle or withdraw it to keep the resources for something else. this ability can also be used vice versa when balancing too strong heroes. The death of a general on the battlefield would cause scandal among individuals, or reduce their effectiveness for a certain time. Such a function would force the player to think more - is it profitable to send the hero on the first line?

Gandalf7000:

--- Zitat von: kmogon am 16. Apr 2018, 13:58 ---I would like to present some skills that could somehow have a positive impact on the uniqueness of the game.
I would like to suggest the introduction of a passive ability that has been going on for a long time. namely, I mean the ability that I called :

the glorious death - the death of the hero increases the damage and armor of nearby units for some time.

I think that this could increase the strategic aspect associated with some heroes: whether to sacrifice it for the likely victory of the battle or withdraw it to keep the resources for something else. this ability can also be used vice versa when balancing too strong heroes. The death of a general on the battlefield would cause scandal among individuals, or reduce their effectiveness for a certain time. Such a function would force the player to think more - is it profitable to send the hero on the first line?

--- Ende Zitat ---
Not bad. I like it.

The_Necromancer0:
That's pretty cool, although I'd limit it to certain heroes and perhaps each hero only boosts certain types of units. This could be used to boost the values of some heroes. This will need to be balanced before it can be included since it isn't a minor adjustment, most likely the modifier would have to be adjusted, but for some heroes it could be a good opportunity for their actual value to catch up to their price.
E.g:
Death of unmounted Faramir boosts Ithilien Rangers
Death of mounted Faramir boosts Gondor Knights
Death of Boromir boosts Gondor Infantry (gondor pikemen, gondor soldier and gondor archers)
Death of Eomer boosts royal vanguard and exiles
Death of unmounted Gamling boosts peasants
Death of mounted Gamling boosts Rohirrim Archers.

In addition, I don't think this should be a thing for evil faction, they are more likely to run if one of their heroes dies but I don't think it would be good for the balance to debuff them.

Gnomi:
We already discussed something similar, but we decided back then, that we won't add it.
The reasons were quite simple:
You should not get rewarded to let your hero die. It should not be more beneficial  to send your heroes death instead of rescuing them.
This will lead to situations in which one palyer wants his hero to die, while the other one ignores him completely, as he would loose more by killing him.
Killing a hero should not punish you, but reward you.
No matter if it is a strategic aspect, it will just feel frustrating for the other player, because he shouldn't kill the hero, while the hero kills his units. Also sending Aragorn, Gandalf or other famous heroes into their death should never be the best way to play the game.
A hero shouldn't be worth, because they are strong dying persons. Heroes should be strong because of what they do, when they are alive.

Also I wouldn't say that evil factions all would run away.^^ Angmar  always ways very fascistic - so I don't think that they would run away, but try to kill the enemy no matter what.
Also I don't think that Uruks would give a fuck about Ugluk or Lurtz dying.^^

NoldorSithLordsShipwright:
Would it be possible to add to the tooltip of building construction/unit recruitment the time it will take to construct/recruit? Can the same be done for spell/ability cooldowns?

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