[en] Edain Mod > [Edain] General Suggestions

Brief General Ideas

<< < (48/58) > >>

dgsgomes:
Castle Gate Drawing Machine

[SPOILER ALERT - VIKINGS]

Is it possible to make a feature similar to this one to work in game (starts at 1:05):

https://www.youtube.com/watch?v=ZBy-IMBB-Ug

Contrary to the one in the video, I thought of having the pulley/sheave that allows the Castle gates in Edain to open and close in a drawing machine in the Castle ground next to one of the gate walls instead of over the gate (as it is now); this drawing machine could be damaged by enemy troops - if it's health goes down to 0, the gate would automatically open and stay opened for 30 seconds, until it repairs itself again automatically and the defending player is able to control the gate, being able to close it.

This suggestion has an idea similar to the feedback I gave about 4.5 - alternative ways of sieging, including siege ladders, siege towers and tunnel digging (MM), should receive more potential to increase the dinamicity of sieging in Edain; troops invading the Castle could quickly rush to the drawing machine to open a way for the waiting army outside to invade the Castle
Obs: Shelob's tunnel should normally not work to enter the Castle, as this would probably be game-breaking

Would such a feature be possible?

Thanks for the attention  :)

FG15:
The pulley is part of the door and therefore, it isn't possible to attack it independantly.
The only thing possible would be an additional building that would fire a weapon death, which would apen the door. But I'm not sure if the opendoor weapons still work with the BfME1 building system.

Halbarad:
I'm also for such things, so it would be nice if it could be possible. I always thought about a flag to capture, like you have it at shipping docks, but I'm not a 100% sure if it would work to implement such a "neutral" obejct. So a drawing machine would be also nice and would work pretty similar.

A few things:
1. I would suggest that it should be only possible to destroy it when from above the gate. Seems more logical to me and players would benifit more from ladders and siege towers. At the same time, Player shouldn't be able to destroy it from the outside with catapults and arrows. Also Denethor should'nt probably be able to target it.
2. How do you expect the player from the inside to repair it? High price, low repair time? Both middle? Should the defending player be able to repair it, even if he has no defending troops inside his fortress (maybe only defending towers which could shoot the enemy troops above the gate, so he does'nt instantly destroy it again)? Or should the drawing machine repair itself automaticly after some time?

dgsgomes:

--- Zitat von: )-(albarad am 17. Feb 2020, 21:04 ---1. I would suggest that it should be only possible to destroy it when from above the gate. Seems more logical to me and players would benifit more from ladders and siege towers. At the same time, Player shouldn't be able to destroy it from the outside with catapults and arrows. Also Denethor should'nt probably be able to target it.
2. How do you expect the player from the inside to repair it? High price, low repair time? Both middle? Should the defending player be able to repair it, even if he has no defending troops inside his fortress (maybe only defending towers which could shoot the enemy troops above the gate, so he does'nt instantly destroy it again)? Or should the drawing machine repair itself automaticly after some time?

--- Ende Zitat ---

1. It is a possibility, even though I think that for the defender reaching the raiders in time will be pretty difficult if the machine is above the gate, as the defender melee units normally have no reason to be over the walls - but this difficulty to defend may be a good thing, as the defender will need to antecipate this possibility

2. I was thinking about it repairing itself automatically after 30 seconds of being completely damaged, but alternatives are possible (taking into account also the limitations stated by FG15). Also, I 100% agree that this drawing machine has to be in a protected spot.

GildorInglorion:
About the sound replacement, you can use the sounds from War of the Ring(2003). You already use the sound of Beornings, Dwarf Shieldbreakers, Gimli, Rohan Riders and Gondor Swordsmen from that game but there are more potential. You can use Elven Archer's sound for Sentinels of Caras Galadhon, Elven Lightbearer's sound for Imladris Lore Masters, Saleme's sound for the archer hero(can't remember her name) in Angmar, Boromir's or Faramir's sound for Beregond and Elven Warden's sound for Gildor.

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln