[en] Edain Mod > [Edain] General Suggestions

Brief General Ideas

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Le Sournois:
Some little suggestions for future campaigns in Edain mod :

-The missions which include a timer to conquer and to defend something are very interesting (the mission in the Angmar campaign when barrow must be held until daybreak is the best mission ever created in my opinion)

-It would be nice sometimes to include allies in some missions that can't be controlled in order to incite the player to launch his attacks at the perfect time, and use well the actions of his allies that he can't master to win, it forces more analysis in games, and that has never been made, but it should be cool.

-Sometimes it is cool when missions are a real mess with combats everywhere. To achieve that, the more common use of ambushes during missions would be very fun. Imagine a Siege map where the player enter the ennemy city and then an army appear all of sudden behind him to try to deter him from retreating, it would intensify the gameplay of these missions and do something different.

Elendils Cousin 3. Grades:
Allied units are always really cool and add a lot of flavor, but they're also very difficult to get right because the AI that controls them is notoriously stupid. [ugly]
But we'll see what we can do, we already have plans for our next campaign.

Le Sournois:
Hidden One suggestions :

An option with :
-Add 5% damage, and armor to own units, heroes and building or another option with delete 5% damage and armor to units, heroes and buildings (that would be equivalent of changing handicap middle game but I don't know if it is possible)

-An option to imprison the Hidden One in a bubble which deter him from attacking at all or obeying to a Q order until the option has been clicked on again to free him from this bubble.

The_Necromancer0:
Interesting ideas.

What is the motivation behind the first one? Is it just to be able to manipulate stats for the fun of it?

For the second one, the Hidden One respects stances, you should be able to set it to defensive mode and make him invulnerable with his ability to achieve a similar effect. Removing him from the select all button sounds like a good idea.

Le Sournois:


"What is the motivation behind the first one? Is it just to be able to manipulate stats for the fun of it?"

Yes, it would be like a change level difficulty inside the game like in some games like in Oblivion and Skyrim for example.

Quite cheating, but there the presence of the Hidden One is the prerequisite that is in himself a cheat.

You could make a soft begin and a hard finish or the other way round.


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