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Autor Thema: Brief Gondor Ideas  (Gelesen 82423 mal)

Slawek56703

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Re: Brief Gondor Ideas
« Antwort #135 am: 16. Okt 2016, 18:10 »
Solid point which I must agree with especially Bfme 1 fact ... maybe at the end have Gandalf in both factions is not that bad at all .Thanks god we cant upgrade Gandalf in Arnor to White.
Thank you for answer .

Walküre

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Re: Brief Gondor Ideas
« Antwort #136 am: 16. Okt 2016, 18:52 »
As you said, it's true that Gandalf can't be directly linked to Gondor as Boromir or Faramir could; his nature is in fact boundless and he doesn't have a stable residence. Nevertheless, for the reasons mentioned above, he had better remain in Gondor, even if this doesn't respect perfectly the true characterisation of Gandalf. Other options would create for sure more issues than benefits.

Using your own words, Arnor will nonetheless never be able to acquire Gandalf the White. This is the real difference  :)

Ealendril der Dunkle

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Re: Brief Gondor Ideas
« Antwort #137 am: 17. Okt 2016, 10:37 »
This.^^

Slawek56703

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Re: Brief Gondor Ideas
« Antwort #138 am: 9. Nov 2016, 17:18 »
Hello i have idea for Gandalf improvment .You see its bother me that every mod I played forgots about one very important think Glamdring. Gandalf imo is not dealing enough damage or just have to big damage from start.Gandalf find Glamdring in Hobbit in troll lair. I just think this aspect is not enough portrayed in Edain mod . My general is to make Gandalf from lvl 1 was allowed to use only his staff. His base damage will be 250 . Second moving Lightning Sword from lvl 2 to lvl 3 but with additional effect .
Passive ability : Gandalf finds old Legendary Glamdring hold by Turgon in First Age. Gandalf gets increased damage passively by 150 .
Active ability: Gandalf shoots out lightning boltz from his sword.
Respectively i dont forget about Gandalf Ring forms . They can have additional impact .
For example Corrupted Gandalf from now on have additional fire damage burning enemies.
Gandalf Challenge Master on the other hand can have his sword shine with small lightning around him and with every hit paralyze enemy for 1/2 second .
Hope someone will like it looking forward yout feedback .

Gandalf7000

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Re: Brief Gondor Ideas
« Antwort #139 am: 10. Nov 2016, 12:46 »
Gondor is mainly set in the time of Lord of the Rings and by that time Gandalf already has Glamdring so I see it pointless to remove and add it in this way. The proposal would better fit for Dwarven Ganadalf with different effect.

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Re: Brief Gondor Ideas
« Antwort #140 am: 10. Nov 2016, 14:29 »
Gondor is mainly set in the time of Lord of the Rings and by that time Gandalf already has Glamdring so I see it pointless to remove and add it in this way. The proposal would better fit for Dwarven Ganadalf with different effect.

Exactly. Gondor's Gandalf is the Gandalf of the War of the Ring. And I think we might also infer that the Grey Wizard available via the Dwarves' spellbook has already found Turgon's blade and wields it normally to aid Thorin in his quest. Any attempt to modify these premises, in search of other mechanics, would be unnecessary and surely create more issues than actual benefits (adding to the lore-problematics addressed above).

In addition, as a general note, Gondor's Gandalf is probably the most iconic concept from BFME1 in the game. A very solid concept that the Edain Team has multiple times stated not to be willing to change.

Glorfindel23

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Re: Brief Gondor Ideas
« Antwort #141 am: 16. Dez 2016, 17:54 »
Hi just a proposition! I work currently on a new model for tower guards because I think the actual model is obsolete so if the Edain team is interested I can send it for the Edain mod:

https://modding-union.com/index.php/topic,32320.0.html
« Letzte Änderung: 25. Jan 2017, 15:43 von Glorfindel23 »

The_Necromancer0

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Re: Brief Gondor Ideas
« Antwort #142 am: 10. Jan 2017, 01:18 »
Zitat
The longbowmen of the army wear their quiver on their hips rather than on their backs like most archers, such as Legolas and Haldir.

Uhmmm... I should really start working on concepts rather then nitpicking... This is a bit more complicated and would probably require a modified animation so I understand fully if you don't wish to implement it. But it would provide a nice variation to the archers. Just food for thought.

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Fredius

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Re: Brief Gondor Ideas
« Antwort #143 am: 10. Jan 2017, 01:48 »
Age of the Ring mod did it, the team might ask for permission to use those anims.

Slawek56703

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Re: Brief Gondor Ideas
« Antwort #144 am: 23. Jan 2017, 12:41 »
Eowyn have 1 slot in palantir free so i would add possibility to mount merry with Eowyn it would be more fitting .
« Letzte Änderung: 26. Jan 2017, 13:09 von Slawek56703 »

The_Necromancer0

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Re: Brief Gondor Ideas
« Antwort #145 am: 23. Jan 2017, 14:37 »
Merry can already mount with Eowyn if I'm not mistaken
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Re: Brief Gondor Ideas
« Antwort #146 am: 23. Jan 2017, 16:35 »
Merry can already mount with Eowyn if I'm not mistaken


Slawek56703

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Re: Brief Gondor Ideas
« Antwort #147 am: 25. Jan 2017, 05:35 »
Yes but it is Rohan but does this work with summons ? We are not by accident in Gondor Suggestion  xD

The_Necromancer0

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Re: Brief Gondor Ideas
« Antwort #148 am: 25. Jan 2017, 10:35 »
As the Gondor summon he can still mount either Eowyn or Eomer.
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Dain@

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Re: Brief Gondor Ideas
« Antwort #149 am: 25. Jan 2017, 19:29 »
Dear Edain community propose to add to the outpost Osgiliath. I think it would be canonical, interesting and completely coincides with a book and a film. In my opinion Osgiliath must give bonus protect allied units since this is the last line of defense of Gondor. I would also like to draw your attention to a very fine predloenie from lord_ellessar (https://modding-union.com/index.php/topic,34270.0.html) that can be combined perfectly with danym outpost. Of course, if you have any suggestions, additions or criticism is not styasnyaytes spread their opinions. I am very grateful for your attention!