[en] Edain Mod > [Edain] Gondor Suggestions
Brief Gondor Ideas
Walküre:
--- Zitat von: Gandalf7000 am 10. Nov 2016, 12:46 ---Gondor is mainly set in the time of Lord of the Rings and by that time Gandalf already has Glamdring so I see it pointless to remove and add it in this way. The proposal would better fit for Dwarven Ganadalf with different effect.
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Exactly. Gondor's Gandalf is the Gandalf of the War of the Ring. And I think we might also infer that the Grey Wizard available via the Dwarves' spellbook has already found Turgon's blade and wields it normally to aid Thorin in his quest. Any attempt to modify these premises, in search of other mechanics, would be unnecessary and surely create more issues than actual benefits (adding to the lore-problematics addressed above).
In addition, as a general note, Gondor's Gandalf is probably the most iconic concept from BFME1 in the game. A very solid concept that the Edain Team has multiple times stated not to be willing to change.
Glorfindel23:
Hi just a proposition! I work currently on a new model for tower guards because I think the actual model is obsolete so if the Edain team is interested I can send it for the Edain mod:
https://modding-union.com/index.php/topic,32320.0.html
The_Necromancer0:
--- Zitat ---The longbowmen of the army wear their quiver on their hips rather than on their backs like most archers, such as Legolas and Haldir.
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Uhmmm... I should really start working on concepts rather then nitpicking... This is a bit more complicated and would probably require a modified animation so I understand fully if you don't wish to implement it. But it would provide a nice variation to the archers. Just food for thought.
Fredius:
Age of the Ring mod did it, the team might ask for permission to use those anims.
Slawek56703:
Eowyn have 1 slot in palantir free so i would add possibility to mount merry with Eowyn it would be more fitting .
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