[en] Edain Mod > [Edain] Gondor Suggestions
Brief Gondor Ideas
Loyal Guard T:
Necro;
Agreed to change the buffs of Grey Company for the same reasons. How about the following inspirations?
Pikemen: Damage bonuss against only monsters (trolls, wargs etc) up to where they came from.
Swordsmen: Receives less melee damage like Aragorn in Three Hunters.
Archers: Increased rate of fire maybe for only flyings or monsters similar to pikemen.
FG15:
Damage or attackspeed boni against certain enemies aren't possible.
Aiphaton:
Hey guys,
Just a small idea of mine concerning Gondor-Beacons.
Right now the units are being summoned on a choosable spot next to the beacon.
This helps with surrounding units which are attacking the bonfire.
Now I thought of perhaps making the summon different.
Beacon spam still has the potential to be overpowered when a player is able to keep control of the map.
However this could be reworked and changed by making the dispatch rider go to the closest end of the map and disappearing. The summoned units now spawn at that point.
During the time the dispatcher is riding away it can be killed and reinforcements won‘t arrive.
Makes for some micro and can punish this strategy.
Let me know what you think.
Best regards,
Aiphaton
Seleukos I.:
I like the idea. The troops called from the fiefdoms are, in my eyes, comparable to the Ruhn or Harad reinforcements. So it makes sense to let them march in from outside the map.
It would make it easier to destroy the beacon, because the defender can't just summon troops in your back all the time.
best regardes,
Seleukos I.
Gnomi:
--- Zitat ---However this could be reworked and changed by making the dispatch rider go to the closest end of the map and disappearing. The summoned units now spawn at that point.
--- Ende Zitat ---
Most likely not possible. Troups will most likely spawn on mountains or in a river with such a mechanic.
Also the machnic is a bit different than the system with evil men, as it can be casted twice at the same time. It would need a ton of additional scripts, which we try to avoid, as it slows down the game noticeably, if you play with more than 2 players. (and you have to have more scripts, as every different summon will need another set of scripts)
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