[en] Edain Mod > [Edain] Isengard Suggestions

Brief Isengard Suggestions

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Gandalf The Gray:
i have an idea about the new scout for isengard a guy named Lugdush  from the movie is this guy    
he looks charming what do you say ???

Melkor Bauglir:
I personally think that there are more than enough Uruks and Uruk-heroes for Isengard. Originally (book-version) its army was largely made out of normal orcs and men, the pure Uruk-armies are an idea of the film -eventhough a great one!).
Therefore I personally enjoy any non-uruks, they make Isengard much more interesting for me. I know most people here don't like Bill and I myself think his abilities could get an overhaul, but I think he is a very fine hero for this faction.

Greetings
Melkor Bauglir

Adrigabbro:
As I've said once, I don't have anything against Bill, but his current gameplay is definitely not logical nor lore-wise, at least in my opinion.

TheFinalMe:
I don't know if this would be possible to implement or work out l but I think that the steelworks would be more interesting if it functioned as a giant lumbermill as well. One thing that bothers me about the steelworks is that it just sits there like a giant tower. with a couple upgrades. It is supposed to be a great place of industry but there is no movement around it.

If laborers as well as the upgrades were available it could be more active seeming. Instead of wholly military functions, like many other outposts, the steelworks would be entirely economic. This is not to say the arrows and defenses should  be removed. If the laborers would take wood to the steelworks it would show the fuel being used to continue the Isengard war machine.

Of course, the raw resource output would have to be decreased but laborers giving it wood would make up for any lost resources.

Slawek56703:
Hey Edain team I have an idea of a new passive ability for Isengard Berserker:
Butcher of Isengard (Passive)
Berserker badly injures his enemy inflicting damage over time, while healing his wounds.

Already I explain the effect of bleeding may occur as a red effect (currently used as a green for poisoning) and will work on the same way causing for a short time additional damage from bleeding. Berserker heal 10% or more of his wounds with every given attack .
The idea for this ability gave me Lotr Thrid Age game for PS2. What do u think?
Greetings :)

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