[en] Edain Mod > [Edain] Isengard Suggestions
Brief Isengard Suggestions
The_Necromancer0:
Picture is broken for me. Apart from that I agree to the Uruk CAH improvements.
Dain@:
It can be added to add Dunland Outpost! and add lancers. Currently Dunland weakly expressed in the game, and even to this they are very weak against cavalry! and spearmen will close this gap. Plus get Isengard pikemen at the beginning of the game. What do you think! Do not hesitate in their comments and suggestions.
Hello ! I've thought, I can add two Palantir Saruman! First Palantir would characterize his strength and power, and the second Palantir will characterize his main weapon - the voice.
"Those who heard his voice, rarely able to tell what words they heard. And if they tried to do it, it is very uncertain, because some power left in them. Mostly they remembered the admiration of the voice. Everything he said seemed wise and reasonable, and desire awoke with the consent of that seemed wise. When, after the voice says the other, their voices seemed abrupt and rude; and if they are contrary to the Voice of anger kindled in the hearts of those who heard. For some period charm lasted only when they heard the voice of another and then only with a smile, to unravel the human focus remembered walking glamor. For many, only one sound of the voice was enough to bring them into raptures. For some impact Voices lasted for a long time, and they seemed to have heard the soft whisper, urging them. Nobody remained indifferent, no one is denied his requests and commands without any effort of the mind."
The Two Towers: "The Voice of Saruman,"
This will Palantir ability who will lead the enemy into confusion and ignorance. It will also inspire allies. (This is similar to the Palantir of Sauron Herald)
And what do you think? Is there a possibility of such a turn of events?
AulëTheSmith:
Hi guys, I'll just throw this brief idea, to know if in your opinion is feasible or not:
- I know that, in 4.5 Saruman will be more tanky, getting +1000 HP. But, maybe it will be still very vulnerable against the other heroes, which is quite fine for me. However, it would be a good thing for me to give him an additional possibility to escape. So, only after unlocking the power Saruman of many color, what do you think to make the wizard blast able to knock back heroes too but without dealing any damage to them? It wuold be also a good reference to the "wizard's staff battle" seen in TFOTR. Maybe, if it is op, than give the blast a certain probability, like 60%, to knock back heroes too. I know too that thunderbolt and fire ball just have that function.
AmosVogel:
Dear @Aule, i've just proposed something very similar!! Hope you like it!
https://modding-union.com/index.php/topic,35976.0.html
Le Sournois:
Hello,
Maybe the furnaces bonus for upgrades is not as relevant as it was before.
In Edain 4.4, you had to upgrade individually each furnace to get the bonus at level 3 which could be done very quickly, but now you get the bonus only when you have researched the Forged Worker's Tools and have therefore already a good global economy.
At the beginning of the game, this bonus is useless unlike in Edain 4.4.
Maybe the bonus could work differently so that it could be more useful :
It could work even for level 1 furnaces, but you would have to make more of these to get the bonus :
4 furnaces : reduce the cost of upgrades by 10 %
5 furnaces : reduce the cost of upgrades by 30 %
6 furnaces : reduce the cost of upgrades by 50 %
If it is unbalanced, then this bonus could be granted only from level 2. I just feel Isengard late game is impressive but in the beginning, not that much.
Navigation
[0] Themen-Index
[#] Nächste Seite
[*] Vorherige Sete
Zur normalen Ansicht wechseln