[en] Edain Mod > [Edain] Isengard Suggestions
Brief Isengard Suggestions
Le Sournois:
Yes, I understand. It was a bit too much original to be a good idea.
Mine Berserkers are the funniest feature of Isengard in my opinion, and sometimes I used them defensively to clear up some of the enemy frontline, it is funny but unrealistic.
Le Sournois:
Hello,
Though the concept of Orthanc Guards I like a lot, I have the impression it could be even cooler.
Their base ability, when debugged, will be nice, but a bit overpowered I guess :
-"As long as Saruman is garrisoned in the citadel, the Guards deal +50% damage and an additional +50% damage against units with heavy armor."
The idea is we could let Saruman garrissoned in his citadel, have 3 Orthanc Guards, and sometimes, the physical use of Saruman in the field would lose attractivity and you would'nt have enough incentive to make Saruman get experience.
Why then not keeping the 50 % damage effect from the start as it is, but adding the additional effect against heavy armor only when Saruman gets to level 10 and is garissoned in his citadel ?
That would push the player to make good use of hit and run tactics with Saruman, which is I guess the point of that update, and that would make it even more interesting in my opinion.
The_Necromancer0:
I'm not sure if I agree with the root scenario here. No matter how cool Orthanc Guards are I don't think they will ever been enough of an incentive to not use the 3k magic beat stick you purchased.
Elendils Cousin 3. Grades:
What Necro said. The ability switch for the Orthanc Guards is meant to pay hommage to Saruman's interaction with the Wizard Tower. Saruman will usually only be stationed in your base when you are in a defensive position and under attack, so the additional buffs to his guards in this scenario make sense.
Le Sournois:
What about also making Saruman's first ability, his wizard blast have a separate cooldown for when he is in his wizard tower and when he is in the battlefield ?
I feel like this not really the same ability, they work in a quite different manner, and it would make interaction with the tower more valuable, using it in the tower, then in the battlefield quickly after it.
It is not in question for his others abilities, except maybe is level 10, but I feel like that would even more improve Saruman's gameplay.
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