[en] Edain Mod > [Edain] Dwarven Suggestions

Brief Dwarven Suggestions

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OakenShield224:
I'd like to suggest that there be some kind of fx for when Lord Dain activates his Rising Rage as well. Also, it would be nice if it was differentiated for each effect, maybe with a different colour (so orange with 5 hits and red with 10 hits to show his rising anger). I ask this because it is currently quite difficult to tell when Dain's rage is having an effect on him.

Elendils Cousin 3. Grades:
Dain should already start glowing red when his rage reaches a certain level.

Giving Burst of Rage something special is probably a good point, agreed.

Gm:
I think that all upgrades researched at the Forge just take too a long time to be completed compared to other factions' ones. I mean, even if the actual research time is the same (which I haven't checked), since the Forge is used to research economic upgrades, unit upgrades and to unlock elite units, and that all these things cannot be researched simultaneously, I think this all makes the Dwarves' progression into mid game too slow.

I'd hence suggest to either decrease the overall research time of said upgrades or to reduce the Forge's cost so that the player may more easily build a second one to speed the process up.

Cortes:
lol, visiting the english part of the forum as good as never and the one time I actually do I found a suggestion very similar to something I wrote myself a few days ago :D

That said, my suggestion had another version that I prefer, compared to this one:
Researching Elite Equipment now Upgrades the Hall of Warriors to Level 2. If you now research the Banner Carrier Hall of Warriors would be upgraded to Level 3.
Same would go for  Siege Plans, Flaming Shot and Forge Works.

Idea behind this was to remove the Military Buildings from the economic upgrades.

Geethopapa:
Regarding the Forge upgrades, I think the guardians specific upgrades should be moved to Hal of warrior. I'm talking about the war masks, tower shields, and sharpened axes.

Also, elite equipment should be moved to Hall of warriors as well. Siege plans moved to Forgeworks. Both requiring level 2 economy.

Dwarven forge should only contain heavy armor, forged blades, fire arrows and mithril coat plus economic upgrades. Also, the cost of the Forge could be reduced.

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