[en] Edain Mod > [Edain] General Suggestions
The white council
AmosVogel:
Someone just wrote something about the white council, which is very very hard to add to Imladris as they are champs of their own factions & imladris doesn't need more super-powerful heroes; also as fas as i remember imladris will not have a map feature in Dol Guldur. Anyway here it is what i thought:
There is a white council building by now that will recruite siege units aka mages. So i think it could have instead of one floor two, in the last one (the chamber of the movie) there will be a round table & three of the fou characters: Saruman & Gandalf sitting one infront the other & Galadriel standing watching them.
When selecting the building there will appear two buttons:
-The mages
-The white council
At the white council button will appear the following:
**Non summonable characters:
-Radagast the Brown: I followed their trail: A none selectable Radagast in slegh appears from a corner of the map & wanders through it for a minute. Showing a large radious.
-Saruman the White: Let us examine what we know: Saruman reveals the known enemy bases.
-Galadriel: You must be careful: All soldiers gain invulnerability for 30 secs
Summonable characters lvl 2:
-Gandalf the Grey: The same Gandalf as the summonable at the Council of Elrond (so there will be no more Gandalf at the council of Elrond) for a short period of time.
The building should be improved by recruiting the mages & it will achieve an ultimate lvl 3 that will lock Sarumans button but will unlock a new one:
-The new leader of the white council (passive ability) Gandalf will be recruited as Gandalf the white for a short period of time.
The idea consist in what we know from books & saw in movies: Gandalf was the only one member active that went for away, thats why i think he should be the only one recruitable heroe from this building & none from the Council of Elrond spell (despite i know he never layed at Imladris, but at the other hand he only went to Imladris when he seeked to reunite a council)
Hope this can help in one way or another ^^
Walküre:
--- Zitat von: AmosVogel am 18. Sep 2015, 07:21 ---Someone just wrote something about the white council, which is very very hard to add to Imladris as they are champs of their own factions & imladris doesn't need more super-powerful heroes; also as fas as i remember imladris will not have a map feature in Dol Guldur. Anyway here it is what i thought:
There is a white council building by now that will recruite siege units aka mages. So i think it could have instead of one floor two, in the last one (the chamber of the movie) there will be a round table & three of the fou characters: Saruman & Gandalf sitting one infront the other & Galadriel standing watching them.
When selecting the building there will appear two buttons:
-The mages
-The white council
At the white council button will appear the following:
**Non summonable characters:
-Radagast the Brown: I followed their trail: A none selectable Radagast in slegh appears from a corner of the map & wanders through it for a minute. Showing a large radious.
-Saruman the White: Let us examine what we know: Saruman reveals the known enemy bases.
-Galadriel: You must be careful: All soldiers gain invulnerability for 30 secs
Summonable characters lvl 2:
-Gandalf the Grey: The same Gandalf as the summonable at the Council of Elrond (so there will be no more Gandalf at the council of Elrond) for a short period of time.
The building should be improved by recruiting the mages & it will achieve an ultimate lvl 3 that will lock Sarumans button but will unlock a new one:
-The new leader of the white council (passive ability) Gandalf will be recruited as Gandalf the white for a short period of time.
The idea consist in what we know from books & saw in movies: Gandalf was the only one member active that went for away, thats why i think he should be the only one recruitable heroe from this building & none from the Council of Elrond spell (despite i know he never layed at Imladris, but at the other hand he only went to Imladris when he seeked to reunite a council)
Hope this can help in one way or another ^^
--- Ende Zitat ---
Very particular idea, I have to say :)
This is what I recently wrote on ModDB about the evergreen and very popular proposal of the White Council being somehow implemented in Rivendell by many possible means.
This comment refers to the original summoning concept of this proposal, but, it nonetheless deals with one of the main problematic issues of this whole idea, which is basically the 'lore conflict' between the timeline of the White Council and the one of Imladris in the Edain Mod (War of the Ring).
--- Zitat ---I clearly remember that the concept of a possible White Council spell for Imladris has already been proposed many times both here (on the once active EIC) and on MU, like an evergreen theme ;)
I have to say that I really like the general idea behind it, all the references to the lore, and the heroes involved, of course :)
But, the problem is that its hypothetical integration in this faction is really problematic, and, therefore, not possible for now, I think.
It would be problematic because it might anachronistically involve and mix different heroes (very powerful heroes) with different timelines (Saruman on the Good side), and the Imladris' timeline is mainly the one of the War of the Ring (as the majority of the other factions); and, by the way, during the War of the Ring, though the White Council remained theoretically always present as an 'institution' with precise purposes (of which Gandalf the White later became the Chief), it was basically not active and 'suspended'.
Also, Rivendell already has a massive and powerful summoning spell (the Last Alliance Spell), and, if nothing has been changed, another powerful one (the Council of Elrond); another summoning spell would be not unique and quite 'redundant', though great it could ever seem to sound.
--- Ende Zitat ---
Your proposal is indeed a bit different, but, it doesn't really resolve the lore issue of timelines, and not even the fact that Imladris would thus have a lot of powerful and unique (Leaders) heroes of other factions available, on top of its already impressive characteristic of having at hand other powerful and unique heroes via other spells (The Council of Elrond and the Last Alliance Spell).
The whole idea of the White Council never really convinced me at all, although it could certainly be very useful and impressive.
Probably, this concept as a special feature of the Dol Guldur map for Rivendell would be more appealing and, most importantly, very fair and balanced in the general perspective of the other factions and the game itself :)
P.S. The implementation of Galadriel, according to your proposal, is the element that I don't like the most.
Invulnerability is the specific and unique trait of Nenya, the level 10 power of Galadriel.
Adding this precious tool of hers in another faction (via a system like this) would mean, I think, 'stealing' something really valuable from Galadriel and Lothlórien itself [ugly]
Melkor Bauglir:
Hmm, the building you are referring too, is no longer part of Imladris! It was included for a short time, but then the lightbringers were simply transferred to the citadell where you can recruit them after researching an upgrade.
To be honest, I don't really need the White Counsil in Edain. I still think that the film version was garbage at best because it seriously portraited Saruman as just a huge idiot while completely glossing over his hidden desires of the ring -a step which is practicaly necessary as Fellowship starts at a point were Saruman just starts his assembling of an army, whereas in the book, Isengard is already tainted and ready for war. Therefore the entire scene makes not one bit of sense, because the fact why Saruman acts as he acts is just ignored. (Another problem of the chronology of the two trilogies: Because LotR came out previously, everyone knew Saruman as the villain.)
And after Saruman's open alliance with Sauron the White Counsil was more or less done for, for what I know. I might be wrong about this, but as far as I am concerned, this feature isn't adding much to Imladris apart from certain abilities and Gandalf who is already included in the other counsil, which makes a lot more sense then the White one. ;) Therefore I am against this idea, because in my opinion it causes a lot of inconsistencies inside of Imladris.
However DieWalküre's idea about a map special in DG could be a nice idea. What makes me uncertain about this is the fact, that the DG-map is more of Sauron's fortress from the war of the ring while the hobbit-DG is more his secret lair after his fall, which he choose to do his research at the last known place the ring once was.
Greetings
Melkor Bauglir
Gandalf The Gray:
I LOVE YOUR IDEA MAN
ThorinsNemesis:
--- Zitat von: Melkor Bauglir am 20. Sep 2015, 17:51 ---Hmm, the building you are referring too, is no longer part of Imladris! It was included for a short time, but then the lightbringers were simply transferred to the citadell where you can recruit them after researching an upgrade.
To be honest, I don't really need the White Counsil in Edain. I still think that the film version was garbage at best because it seriously portraited Saruman as just a huge idiot while completely glossing over his hidden desires of the ring -a step which is practicaly necessary as Fellowship starts at a point were Saruman just starts his assembling of an army, whereas in the book, Isengard is already tainted and ready for war. Therefore the entire scene makes not one bit of sense, because the fact why Saruman acts as he acts is just ignored. (Another problem of the chronology of the two trilogies: Because LotR came out previously, everyone knew Saruman as the villain.)
And after Saruman's open alliance with Sauron the White Counsil was more or less done for, for what I know. I might be wrong about this, but as far as I am concerned, this feature isn't adding much to Imladris apart from certain abilities and Gandalf who is already included in the other counsil, which makes a lot more sense then the White one. ;) Therefore I am against this idea, because in my opinion it causes a lot of inconsistencies inside of Imladris.
However DieWalküre's idea about a map special in DG could be a nice idea. What makes me uncertain about this is the fact, that the DG-map is more of Sauron's fortress from the war of the ring while the hobbit-DG is more his secret lair after his fall, which he choose to do his research at the last known place the ring once was.
Greetings
Melkor Bauglir
--- Ende Zitat ---
The White Council Chamber is no longer buildable by Imladris, yes; but to my knowledge the Team still have its model. Maybe that building will be included in a White Council special map or something?
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