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Dol Guldur [V3.0]

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calsash:

--- Zitat von: DrHouse93 am 26. Sep 2015, 19:24 ---Ok, I tested the map, and I really liked it^^
I made some improvements to it, and I sent you a link where you can download the improved version, in case you want to improve it more or publicly upload it^^
Here's a changelog of the improvements made:
1. The neutral Guldur fortresses used for building the real fortress have been set to "Unselectable". This allows the player to select his actual buildings and not "decorative" ones
2. The citadel has been scaled up to look more imposing
3. The buildplots and the citadel have been fixed accordingly to the tutorial written by hoho96
4. The top castle has been moved slightly downward. Previously, it was too close to the map boundaries, making its walls bugged or not spawning
5. The terrain under the upper-right outpost has been made more plain. Previously, it caused a buildplot to not spawn
6. The player inside can now see the fortress permanently
7. The player inside starts with 6000 resources and 700 CP
8. Added a minimap and an appropriate picture of the map
9. Improved the map description
10. Zoomed in for a better control and fewer lag
11. The spiders lairs now actually attack anyone close
12. The bats had to be removed, since they gave a huge advantage to the inside player, who was able to conquer settlements and outposts by sending the bats on their location
13. Added the waypoints and the paths necessary for the Mordor reinforcements or the Dwarven Travel Camp
14. Removed the inner outposts for balance issues and replaced with two working Guldur fortresses

Hope you like my improvements, and I hope you'll upload the map publicly ASAP^^
Congrats for your work ;)

--- Ende Zitat ---

Thank you so much, the bats where a complete accident i thought they where going to be a cosmetic thing but well yeah and i wasnt able to delete them so thank you for that, i will upload the map probably tomorrow, might just even use your link since i doubt there will be much else to change.

calsash:

--- Zitat von: hoho96 am 26. Sep 2015, 19:29 ---For the first issue (visibility) make a region and name it something (like Dol Guldur fortress) and set a trigger to make this area ALWAYS visible for player 1 -or whoever own the fortress-.

For the second issue (the gate) I think it's related to the type of gate you're using. Try to change the gate to another one, or experiment with gate bridges and doors -like those on normal bfme1 styled castles-.

--- Ende Zitat ---

Thank you for that i will take it into account if i make another map i think DR House ficed most of the issues anyway :)

calsash:
Here is the download link for the Final version for now enjoy: https://www.mediafire.com/?4hishvrk6i9yt76

Elessar12:
This map looks really great, but due to my weak pc skills i dont know how to add this map to edain , could you please explain me how to add it to edain ?

Greetings Elessar12

DrHouse93:
You have to place it in your C:\Users\Yourname\AppData\Roaming\My Lord of the Rings - Rise of the Witch-king files\Maps
If you can't find it, it's because it's hidden. Then, go to the search bar in the start menu and search for %appdata%
It's the first result

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