[en] - Modding Corner > Modelling / Skinning
Different textures on default objects
Gnomi:
Those files aren't in any ini-file.^^
You have to open the moddle in the w3d viewer and then find out this way what texture the object is using.
DrHouse93:
That's the problem. I've looked in Edain textures, Standard textures, and even BFME2 textures...but I didn't find them anywhere ._.
Maybe I missed them, I'll check better. The only place where I haven't look is inside BFME I textures
Ealendril der Dunkle:
The model rbwalls is using the texture rbgate.tga.
DrHouse93:
YES! It finally works! It looks horrible, but it works^^
Thank you both so much. I can finally start again works on my map^^
hoho96:
--- Zitat ---It looks horrible, but it works^^
--- Ende Zitat ---
This one made my day [ugly]
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