[en] Edain Mod > [Edain] Dwarven Suggestions

Dain Ironfoot level 10 summon and Ram Riders?

<< < (7/14) > >>

NetoD20:

--- Zitat von: Skeeverboy am 17. Okt 2015, 20:50 ---I think we have the following Problem:
The Battle Wagon is a Unit with needs very much micro, more as a normal hero.

Multiplayer player how I liked units very much which needs more micro, for example Battle Wagons or heroes how Celeborn, because so we can improve our skill and use them better in every situation. This units aren't easy to use, but more often you use them they will be very much stronger as macro units.

Singleplayer players liked units with macro more, for example normal cavallery or heroes how Gandalf. This units are very easy to use and don't need very much skill to be good.

That means:
Multiplayer player liked Battle Wagons more, Singleplayer player want normal cavallery.


--- Zitat ---and pike tactics rendered the warwagons useless.
--- Ende Zitat ---
When I say that this isn't so, every good Multiplayer player will give me right, and all Singleplayer players will say that I'm wrong. :D

--- Ende Zitat ---

I think you're right on point in this multiplayer/sigleplayer duality. Being a singleplayer most of the time, but having played multiplayer on various occasions, I can agree with that.

But still, the thread and poll are about the implementation of Ram Riders. The weakness of Battle Wagons, mainly if compared with  regular cavalry, was brought up as a good reason for implementation of Ram Riders. But it's not itself the problem, the problem is people want to play with Ram Riders, and they don't care that much if this awesome-fun possibility can hurt balance a bit, even though they understand that they should be limited. People who prize balance and mechanics above the coolness of RRs don't want them in the game. But let it be clear that the people who want RRs don't simply support them because Battle Wagon is weak, they support RRs because of the unit in itself, because they would be fun to play with! :D

Fredius:
I would lie if I say that I don't agree with Neto xD. I don't know about other people but on my part realism has a great effect on my decisions either, like I told you guys that every faction needs cavalry (and unless battlewagons come in hordes of 5 or 10, that unit can't be called cavalry).

korner:

--- Zitat ---the problem is people want to play with Ram Riders
--- Ende Zitat ---

not everyone wants to play with them... please keep that in mind. Not only because of balance, some people just don´t like them. If you think they are awesome this is your opinion which not everybody has to share.



--- Zitat ---every faction needs cavalry
--- Ende Zitat ---
this may be right in a real world, but it does not automatically apply to a game.


- dwarves have no cavalry
- Rohan has few/ weak infantry
- Lothlorien has (or had in 3.81, don´t know how it´ll be in 4.2) no spears

this has nothing to do with "realism", it´s just something about game mechanics. Edain Mod is so popular BECAUSE every faction has his own, unique gameplay and character.
In my opinion, this should not be changed, because it´s the great advantage of Edain over all other mods (why are so few other mods still alive? Maybe because of this unique faction concepts??).

Fredius:

--- Zitat von: korner am 18. Okt 2015, 11:18 ---

--- Zitat ---every faction needs cavalry
--- Ende Zitat ---
this may be right in a real world, but it does not automaticinly apply to a game.


- dwarves have no cavalry
- Rohan has few/ weak infantry
- Lothlorien has (or had in 3.81, don´t know how it´ll be in 4.2) no spears

this has nothing to do with "realism", it´s just something about game mechanics. Edain Mod is so popular BECAUSE every faction has his own, unique gameplay and character.
In my opinion, this should not be changed, because it´s the great advantage of Edain over all other mods (why are so few other mods still alive? Maybe because of this unique faction concepts??).

--- Ende Zitat ---

First of all;  Lotlhorien has spearmen, and Rohan has infantry, even if they are weak they still have them. And when upgraded with armour and weapons they become a force to be reckoned with.

Secondly; we are talking about the Iron Hills subfaction, not the Dwarves in general. Giving the Iron Hills a cavalry unit distinguishes them from the other Dwarven realms; that makes them unique right? Isn't that what you want?

And about realism; that is indeed something that differs on opinion. But having more realism makes the game much better to me, because there are certain logics that apply to medieval battles. Like I said; to counter archers and to give you an advantage over superior infantry forces, you need cavalry.

Skeeverboy:

--- Zitat ---Like I said; to counter archers and to give you an advantage over superior infantry forces, you need cavalry.
--- Ende Zitat ---
And here again: They have the Battle Wagon, which is a fast and very navigable Cavallery who can kill archers and infantry.

Navigation

[0] Themen-Index

[#] Nächste Seite

[*] Vorherige Sete

Zur normalen Ansicht wechseln