[en] Edain Mod > [Edain] General Suggestions
Hero type in description
kai69:
Dont complicate so much, the idea is simply having these descriptions http://en.modding-union.com/index.php/topic,30866.msg390464.html#msg390464 in the description of the heroes
Saruman_the_wise:
--- Zitat von: CragLord am 18. Okt 2015, 16:34 ---
--- Zitat von: Saruman_the_wise am 18. Okt 2015, 16:15 ---your point are terribly invalid. yes merry and pippin have one level 10 ability which allows them to deal a high amount of damage, that doesn't make them mass slayers or damage dealers O_o and its pretty obvious what support means, if your argument is that a scout hero is a support hero then every single hero in game is a support hero and there there fore if support is to much of a problem then just change it to damage booster or healer, buffer ,etc...
there really isn't a problem
--- Ende Zitat ---
Yes, I have just mentioned them. They are heroes with scout role, that is obvious, I am not basing my reasons on them, just mentioned them as very specific scouts. There is much more other examples to add here. No, I have maybe wrote that in wrong way. I meant scouting as supporting in meaning of word. Nvm, they aren't so good example at all.
I have expressed other things in my previous comment also, but naturaly main wrong part is always quoted. I want to tell you that always is better to have precise definition of role instead of having some descriptive words (which have been suggested above, multitasker etc) which aren't informative at all.
And if you can't apply on all heroes there is problem, there is no generality in suggestion and this makes differences in game in general. That is not good.
I really like suggestions and it will be very informative for nobbies or other people who don't have access to MU, but simply I don't like situation with some heroes which role couldn't be described properly...
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first I didn't quote "but naturaly main wrong part is always quoted" I quoted the entire post second "is better to have precise definition of role instead of having some descriptive words (which have been suggested above, multitasker etc) which aren't informative at all. " the multitasker thing was disregarded almost immediately because its to vague and every heroes role can be described perfectly just by applying what was written for them by Tiberius your really over complicating and trying to find reasons why this wouldn't work when there really aren't any.
hoho96:
Guys it's a really simple equation;
--- Zitat von: kai69 am 18. Okt 2015, 16:48 ---these descriptions http://en.modding-union.com/index.php/topic,30866.msg390464.html#msg390464 in the description of the heroes
--- Ende Zitat ---
As I said before, all main roles can be derived from the hero's attack, HP, and armor values, (after all, those values are mainly based on what the hero is meant to do).
There's absolutely no need for anything remotely related to secondary roles via powers and abilities, simply because those abilities already have their description text!
Think about it for a minute; you can identify the effect of a power by simply reading the text, or just improvise and use it in practice [ugly]
The same goes for the actual hero. You would read his text (mass slayer, scout, hero supporter, army leader,..etc) and get an idea what he/she does, or try him in an actual situation to see what works best.
Also similar to reading powers description, for the first use you're not really sure what to expect until you actually use the power. But you still learn how to use it.
Again, same goes for heroes. You read "building destroyer" and think "Oh cool, this guy should be strong to buildings" but until you actually attack a building, you're not sure how powerful he is, or what it's like to use him against infantry instead. But at least you know that he should primarily be USED VS BUILDINGS.
Saruman_the_wise:
--- Zitat von: hoho96 am 18. Okt 2015, 19:21 ---Guys it's a really simple equation;
--- Zitat von: kai69 am 18. Okt 2015, 16:48 ---these descriptions http://en.modding-union.com/index.php/topic,30866.msg390464.html#msg390464 in the description of the heroes
--- Ende Zitat ---
As I said before, all main roles can be derived from the hero's attack, HP, and armor values, (after all, those values are mainly based on what the hero is meant to do).
There's absolutely no need for anything remotely related to secondary roles via powers and abilities, simply because those abilities already have their description text!
Think about it for a minute; you can identify the effect of a power by simply reading the text, or just improvise and use it in practice [ugly]
The same goes for the actual hero. You would read his text (mass slayer, scout, hero supporter, army leader,..etc) and get an idea what he/she does, or try him in an actual situation to see what works best.
Also similar to reading powers description, for the first use you're not really sure what to expect until you actually use the power. But you still learn how to use it.
Again, same goes for heroes. You read "building destroyer" and think "Oh cool, this guy should be strong to buildings" but until you actually attack a building, you're not sure how powerful he is, or what it's like to use him against infantry instead. But at least you know that he should primarily be USED VS BUILDINGS.
--- Ende Zitat ---
Exactly!!!
Gandalf The Gray:
good idea saruman
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