28. Mär 2024, 11:01 Hallo Gast.
Willkommen Gast. Bitte einloggen oder registrieren. Haben Sie Ihre Aktivierungs E-Mail übersehen?

Einloggen mit Benutzername, Passwort und Sitzungslänge. Hierbei werden gemäß Datenschutzerklärung Benutzername und Passwort verschlüsselt für die gewählte Dauer in einem Cookie abgelegt.


Select Boards:
 
Language:
 


Autor Thema: The Road of Edain: Impressions from the Journey  (Gelesen 57120 mal)

Lord of Mordor

  • Moderator
  • Bewahrer des roten Buches
  • *****
  • Beiträge: 15.504
The Road of Edain: Impressions from the Journey
« am: 24. Okt 2015, 01:35 »
Greetings, companions of Edain!

When developing a new version, we make small improvements to the mod all the time - a new hero ability there, a new model there, even for old factions like Mordor that are not the focus of the version. Stuff like that usually isn't enough to fill a large news post like our recent update on the Ered Mithrin Dwarves, but we'd still like to share it with you. This is what this thread is for: From time to time, we'll just post some tidbits here to show you what we're up to :)

For the first impression we chose a topic that many players have sent us feedback about: Mordor's ultimate spell Grond. While we feel Grond is incredibly atmospheric and a fantastic ultimate weapon for Mordor, it was also clunky and difficult to use. That is why we have made a number of improvements to the old ram:

- Grond can now move through destroyed gates to wreak havoc inside the fortress as well.

- Alternatively, Grond can now attack walls as well so no castle is safe from any angle.

- Grond is now manned by Orc archers with flaming arrows. These provide some measure of defense against enemy units and can attack structures as well. And they just look cool xD


We hope you enjoyed this small update :)

Your Edain Team
« Letzte Änderung: 30. Aug 2016, 12:44 von Lord of Mordor »
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul
Richtlinien für Edain-Vorschläge
I Edain Suggestion Guidelines

Ealendril der Dunkle

  • Gast
Nori
« Antwort #1 am: 25. Okt 2015, 11:29 »
Greetings, companions of Edain!

As suggested by our community, we included Nori as a new scout hero for the dwarven realm Erebor. He will be replacing the old Bilbo, who didnt fit into this realm.



We dont want to reveal to much about his whole concept. Finally, you must also have something to discover in the new version.


We hope you enjoyed this small update :)

Your Edain Team
« Letzte Änderung: 2. Nov 2015, 10:17 von Ealendril »

Ealendril der Dunkle

  • Gast
Iron Hills scout hero
« Antwort #2 am: 26. Okt 2015, 11:54 »
Greetings, companions of Edain!

Today we have something special for you. We agree with our community that the young Bilbo does not fit into the realm of the Iron Hills. In addition, many users wished that the Ram riders from BotfA should be more and permament available.

So we were thinking about a new concept:
Just like the dwarven realm Erebor, the Iron Hills gets a new scout unit. The Iron Hills are now able to recruit three single ram rider. Each of these individual ram rider will cost few ressources, has high visibility and is very fast, so a perfect way to scout. When Lord Dain enters the battlefield, the scouts can call and lead for some ressources a whole troop of ram riders. In addition, the troups can research forged blades and heavy armour. Nevertheless, these troops are limited to a maximum of three. So later in the game, when scouting is no longer important, the scouts can be fully upgraded to strong fighters - thus they undergo development.


We believe that it is an interesting and unique system, according to the wishes of our fans.


We hope you enjoyed this small update :)


Your Edain-Team
« Letzte Änderung: 2. Nov 2015, 10:17 von Ealendril »

Ealendril der Dunkle

  • Gast
Mirkwood outpost
« Antwort #3 am: 27. Okt 2015, 12:20 »
Greetings, companions of Edain!

You could already get an overview about Mirkwood in the current gameplay video of RuudDevil. By criticism and feedback of our fans, we have again subjected the buildings to a fine-tuning.
Previously our intention were to get the "cave feeling" from Desolation of Smaug. But we found that it does not work in the game, which is the reason why we have given the buildings a tree canopy. If you are honest: it looks fantastic!
In addition we gave the mirkwood outpost some option to defend itself. The player will be able to research some defending upgrades in the
vault of the king.






Currently, Edain is the only mod that converts the full architecture of Mirkwood from the Hobbit movies in to the game. Of course it is not possible, that it looks just like in the movie, but we have done our best with very subtle details.


We hope you enjoyed this small update :)


Your Edain-Team
« Letzte Änderung: 2. Nov 2015, 10:18 von Ealendril »

Ealendril der Dunkle

  • Gast
Map special Mirkwood: Tauriel
« Antwort #4 am: 28. Okt 2015, 10:43 »
Greetings, companions of Edain!

A poll has shown that our community wants Tauriel summonable. Nevertheless, there are many fans who would like to use Tauriel permanent. Now we have developed a special for the map Mirkwood, Tauriel's homeland. On this map she will be recruitable with a full set of abilities and the spellbook spell summons three personal troops instead of two.



We hope you enjoyed this small update :)


Your Edain-Team
« Letzte Änderung: 2. Nov 2015, 10:18 von Ealendril »

Adamin

  • Edain Ehrenmember
  • Vala
  • *****
  • Beiträge: 9.861
  • Und das Alles ohne einen einzigen Tropfen Rum!
Concept Art: Thorin III. Stonehelm
« Antwort #5 am: 29. Okt 2015, 11:47 »
Greetings, companions of Edain!



This picture collage shows a future design that we chose for our hero Thorin III. Stonehelm. We felt the freedom to create an interesting looking character design for him, yet orient it at the movies visual style.

Thorin III. is a hot tempered, young dwarf. Much a brawler like his father Dain, he never turns down a fight and always seeks a new challenger. His heritage and skill earned him the rank of Captain, though he prefers to fight on his own. In times of peace Thorin III. patrols the Iron Hills with a small group of guards, fighting off beasts and eastern raiders.

The Concept Art shows a FUTURE design, that most likely will NOT YET be implemented in the next Edain Patch. But it is planned to adapt it as a 3D model and integrate it into Edain someday.


We hope you enjoyed this small update


Your Edain-Team

Ealendril der Dunkle

  • Gast
Chanteuse
« Antwort #6 am: 30. Okt 2015, 18:39 »
Greetings, companions of Edain!

Today we want to present you a visual rework of the Chanteuse.
In addition their system has been changed, whereby they are able to cast only one ability whose effects are reinforced with every addition Chant. Earlier, the three songs have superimposed which has acted strangely and was too complex for the player. Now the song feels like a cannon, what the players in the game does not bother anymore. The more Chanteuse sing, the more visual effects appear to nearby units.
Chant: The Chanteuse begins singing in a beautiful voice for 30 seconds, encouraging nearby allied troops. All other Chanteuses nearby will also begin singing.
If 1 Minstrel is singing, allies gain +15% armor and damage.
If 2 are singing, allies also fear resistance.
If 3 are singing, allies also gain restistance to knock back and trample

The Chant can now be carried out even during the movement, which improves the system and facilitates control.



We hope you enjoyed this small update


Your Edain-Team
« Letzte Änderung: 2. Nov 2015, 10:18 von Ealendril »

Radagast der Musikalische

  • Moderator
  • Wächter der Veste
  • *****
  • Beiträge: 2.231
  • "Die Natur kennt keine Probleme, nur Lösungen."
Lothlorien outpost
« Antwort #7 am: 31. Okt 2015, 16:47 »
Greetings, companions of Edain!

Today, we present you something that won't just fix Lórien's problems in the „War of the Ring“, but was also greatly desired by the community: An alternative for Lórien's outposts!

From now on, the Elves of the Golden Forest have the opportunity to build a citadel of Lothlórien which recruits heroes and units and can also be improved with upgrades. In the beginning, the player has a big tree house that can be improved with the following upgrades:

  • Borderguard-Wing: Allows recruiting of Borderguards and increases command points by 300.
  • Galadhrim-Wing: Allows recruiting of Galadhrim, increases recruitment speed by 50% and seizes the citadel with archers.
  • Forge-Wing: Allows recruiting of Caras Galadhon Guardians and improves the outpost with Silverthorn arrows.
  • Sanctuary-Wing: Allows recruiting of Chanteuses and covers the outpost with a disguising fog.

In addition to this effects, new complexes are added to the tree house that represent the respective upgrade visually. You can see the fully upgraded citadel here...




We hope you enjoyed this small update


Your Edain-Team
« Letzte Änderung: 2. Nov 2015, 10:18 von Ealendril »

Ealendril der Dunkle

  • Gast
Carry Hobbits
« Antwort #8 am: 2. Nov 2015, 10:23 »
Greetings, companions of Edain!

Our community wished that some mounted heroes can carry hobbit heroes like Frodo, Sam, Merry or Pippin.
We have therefore accepted this request and incorporated a similar system:


Currently following heroes are available to carry a hobbit hero:
  • Eomer
  • Eowyn
  • Hama
  • Theodred
  • Faramir
  • Aragorn
  • Treebeard
  • Quickbeam
  • Thranduil

For Gandalf and Theoden there are some technical problems because of their ring system, so they wont get this option.

Remember that it is only a presentation screenshot. Pippin, Sam, Frodo and Treebeard arent available for the faction Rohan.


We hope you enjoyed this small update

Your Edain-Team
« Letzte Änderung: 3. Nov 2015, 12:06 von Ealendril »

Ealendril der Dunkle

  • Gast
Grimbeorn
« Antwort #9 am: 3. Nov 2015, 12:02 »
Greetings, companions of Edain!

Today we want to present you a rework of the hero Grimbeorn, who's available in the faction Lothlorien. His design is oriented by Ted Nasmith's wonderful artwork for Beorn. The differences are in the used color shemes.



Ted Nasmith is an official and well-known Tolkien Illustrator and we wanted to show that we appreciate his art and interpretations.


We hope you enjoyed this small update

Your Edain-Team
« Letzte Änderung: 3. Nov 2015, 12:05 von Ealendril »

Lord of Mordor

  • Moderator
  • Bewahrer des roten Buches
  • *****
  • Beiträge: 15.504
The Black Guard
« Antwort #10 am: 25. Dez 2015, 17:48 »
Greetings, companions of Edain!

After all those Dwarves, it's time to look again towards Angmar! We have polished up their heroic unit, the Black Guard, with a new design:


Their armor and textures are of a higher quality in general and their breastplate continues the skull motif used by the helmet. Their shield is now in the shape of a stylized Iron Crown with a two spiked curving outwards and one large spike in the center.

We hope you enjoyed this small update,
Your Edain Team
« Letzte Änderung: 9. Jan 2016, 13:29 von Ealendril »
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul
Richtlinien für Edain-Vorschläge
I Edain Suggestion Guidelines

Ealendril der Dunkle

  • Gast
Veterans of Khazad-Dûm
« Antwort #11 am: 9. Jan 2016, 13:29 »


Ealendril der Dunkle

  • Gast
Angmar
« Antwort #12 am: 7. Feb 2016, 13:39 »

Ealendril der Dunkle

  • Gast

Lord of Mordor

  • Moderator
  • Bewahrer des roten Buches
  • *****
  • Beiträge: 15.504
Gondor Crane and Angmar's Cages
« Antwort #14 am: 30. Aug 2016, 12:45 »
Two new unique castle defenses from the next version:



The Gondor Wall Crane repairs structures in the vicinity.



Angmar's Cages serve as a horrible example to attackers and weaken their resolve.
« Letzte Änderung: 31. Aug 2016, 11:03 von Ealendril »
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul
Richtlinien für Edain-Vorschläge
I Edain Suggestion Guidelines